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Qcon 2k3 - Doom 3
Multiplayer Demo Impressions Entering the Doom Zone I described my dilemma to Doug Avery from Activision and he told me I needed to give the Multiplayer demo a try. I was impressed. And, I was really happy to see that Fred Nillson from id Software was showing off the demo. I played in a four-player game with three 4Kings clan members. My mouse sensitivity was way too high so my cursor flew all over the place, and so did my head throughout the first game, so that one was a warm-up. By the end of our second game I was getting the hang of things. I changed some controls and Fredo adjusted my sensitivity in the console since the demo game's control area wasn’t functional yet. Game two was a lot better. And there plenty of arms to grab. But I was so engrossed that the only things I grabbed were my mouse and keyboard. Doom In All Its Glory In a few areas of the map there were rooms that looked as if they were coated with skin flesh on the floor and walls. Like most id games, when you see stuff like this, it gives you the creeps the first few times playing it. It also makes you wonder why the heck those guys thought of such things. ;) In a game with such great detail in lighting your shadows may look like they are the enemy coming from the side in certain areas of the map. I would jump and shoot at them from time to time only to discover that was I was alone in a room the whole time. While figuring that out I was able to see how much splash damage the Rocket Launcher caused at short range. Back in January 2002 when visiting the id offices in Mesquite, Texas I was able to see a demonstration of moving objects in Doom 3. The game has come such a long way since then, and these guys have worked their butts off to get this game looking extremely rich in detail and movement. The movement of items is much more realistic than what you see in most games to date. Of course, having the 4kings guys chasing after me while I checked out the map in all its glory wasn’t easy. They were like "this is Deathmatch mode, who cares about what the game looks like, lets go on a killing spree to rack up as many points as possible!" I kind of like to get the feel of a level before jumping into full throttle DM action but these guys weren’t taking the scenic route. Nevertheless, my jaw was dropping everywhere I went on this level. I Am Queen of Doom
The craziest part about playing Doom 3 was when Fredo told me how to jump into the middle of the top layer I was on. Since the middle of the level went from blue to red, it made a type of alert noise so I was hesitant to jump in the middle of the platform. I trusted Fredo wouldn't mislead me so I jumped to the bottom, as he requested, for me to pick up the Berserker that was over this bubbling pool of blood and guts. As I grabbed the weapon he told me to jump in the middle! I told him, "NO! That's disgusting, it looks like it's going to eat me alive! It looks so gross." He replied, "Trust me, it's a portal so jump now before you lose your berserker!" After I jumped in and started moving around I realized I had turned into a maniac running with my fists up in the air. I was running so fast that my velocity had the effect of blurring out my game screen. Who knew bubbling blood and guts could be so much fun? I changed my mind about skipping Doom 3 due to the scare factor. Now that I had a taste of the multiplayer, I’m fearless and it's definitely on the top of my list of games to get next year. [Back to Quakecon 2003 Journey] |
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