Signs of Life on the Planet
- Cyric of PlanetDoom
Conducted
by
CLIMaX
____________________________________________________________________BIO
|
Name:
Jeff McAllister
Age:
29
Location: Toronto, Ontario, Canada
Preferred gaming platform: Multiplayer: PC Single Player:
Xbox
Fave game: Prince of Persia: Sands of Time.
Most despised game: Counter Strike
Hours per week spent playing games: 6 hrs
|
Fave
food and beverage: Lasagna, Captain
Morgan white rum with Pepsi blue
.Last DVD watched: LXG (don’t
watch it)
Author of the moment: Michael Crichton and Bram Stoker
Non-gaming
website of the moment: Peter Davids blog at PeterDavid.net |
_____________________________________________________________INTERVIEW
[CLIMaX]
Many gamers know you as the PlanetDOOM guy - webmaster, orchestrator,
perpetrator and ringmaster of one of the most popular Doom websites
in the galaxy. Please give us some background on your career in the
gaming industry and as a gamer.
[Cyric]
As a gamer wasnt too much into PC gaming. I was a console
junkie and loved the Sega line of systems. Sega Master System and Genesis
is where it was at for me. Stupid Nintendo. But anyways, I started to
dabble in PC gaming when I went and picked up my first computer, the
Commodore Amiga 500. When high school hit I pretty much never touched
a computer or console again until a few years after since I was busy
doing bad teenager things. As for where my career started
in gaming, I first started posting on the quake3world forums as soon
as the game came out back in 1999. I stayed on that site to get as much
info about q3a as I could and after a while I tried my hand in mapping
and skinning.
It didnt last long but while I was there I offered my services
as a moderator to one of the forums and was accepted. Soon after that
I started to help out with map reviews and after that added whatever
else the webmaster needed a hand with which was mostly news posting.
I became co-webmaster of the site and admin of the forums and kept with
that for awhile. At the start of 2001, Mplayer got bought out by GameSpy
and I decided to ask if there were other sites that I could help out
on since I was getting quaked out, as it were. Caryn Hellchick
Law made me an offer to start a DOOM site for GameSpy and I accepted.
I created The Phobos Lab which was the GameSpy DOOM 3 site from October
2001 until August 2003 when it became PlanetDOOM.
Aside from working for GameSpy and
PlanetDOOM, I also help out a friend
of mine named Astrocreep on his site Map-Center which is dedicated to
mainly q3 engine mapping. I am also a writer for GameShark.com. I write
guides and walkthroughs for all the newest Xbox and PlayStation 2 games
as well as reviews and comments. I got into that side of gaming by helping
out a friend and have been doing it for about a year now. I have tried
over the years to start a LAN tournament here in Toronto but sadly each
time I get the time to try and organize such a large event, something
comes up and I am forced to put it back on the shelf. Someday Ill
get it going though.
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[CLIMaX]
Valve Software's Half-Life 2 promises to deliver great graphics,
vehicles you can drive, and new characters including a female who plays
a significant role in the story. Add the option for 32-slot multiplayer
games and playing Half-Life 2 sounds pretty awesome. Can id Software's
Doom III compete with all of that?
[Cyric]
I expect Half Life 2 to be an awesome game when
it is finally released but so far the way Valve has treated its fans
in my eyes is garbage. A game can have all the fancy tricks and gimmicks
it wants like vehicles or the token eye grabber for guys which comes
in the form of a sexy looking female, but if a company jerks it customers
around the way Valve has it means nothing to me. Valve was adamant that
it would be released on Sept 30th and spoke no word about it until two
days earlier when their source code was stolen and that apparently
caused the game to be delayed for another 6 months. What was stolen
was a half finished scripted game that was no where near being released.
So unless Valve had a secret copy of HL2 in a safe somewhere, they
were no where near releasing it on Sept 30th and they failed to mention
that to anyone. It rubs my rhubarb when companies bite the hands that
feed them so to speak and most gamers just accept it. They forget all
about it when the game comes out and gush over how good it looks and
whatnot when it is released. Maybe I just hold grudges more than some
people but its a rule of life, treat others the way you want to
be treated. Id Software on the other hand, if you have a question about
a game or something that you didnt understand, fire them off an
e-mail and they reply themselves quickly and friendly and are glad to
do it. One of my friends came from id Software and we met because I
worked along side him on q3w and he was always there to answer any questions
that the community had. Even though he has left id to work for another
company we are still good friends.
That to me makes a huge difference in what games I like and what games
I play. With that aside, will DOOM 3 be able to compete with Half Life
2? Thats really not even a question. Id Software is known for
creating game engines that power half of the gaming world and even the
first Half Life was built off of id Softwares knowledge. DOOM
3 will have the most incredible physics engine any game has seen and
thats just the beginning. Throw in an established video game writer
to pen the story and throw in the grizzly creatures that only id could
come up with and some other things which I cannot discuss, you have
yourself a top rated game. DOOM and id Software themselves have a history
that Half Life cant compete with and any old school gamer will
agree. Id knows how to make games and they have been doing it for a
long time. Valve has no precedent of how good its games are. They have
one under their belt and those that werent delayed, (Team Fortress
2 anyone?) were created from the community.
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[CLIMaX] The forum at PlanetDoom is very active. A large group of regulars
set the level of discussion a notch higher than can be found in many other
forums (which won't be named in order to protect the innocent and feeble-minded)
in the FPS gamer community. What are some of your favorite forum categories
at PD? And, what are some of the most important discussions going on at
the moment?
[Cyric]
Well right now, prior to the games release there are
not that many categories to deal with. Come close to release date we
have many more planned and they are pretty much all mapped out already
just waiting to be implemented. I really dont see the point of
having a forum for say, editing, when there is no point of having it
with out a game to edit. As of right now though we have a good selection
of forums that include discussions on what you might expect when it
comes to game time, technical talk with some of the most tech savvy
discussions I have seen take place about hardware and video cards and
what will or will not be able to handle DOOM 3. We have 2 forums dedicated
to fan and visitor created media where they can post their artwork or
stories they have written or drawn and have them critiqued by the public.
It was a new addition in the past few months but it seems to have gotten
great feedback is very popular so far.
In the past, I have been known to be a bit of a hard ass when it comes
to running a website and forum but sometimes thats what is needed.
I have seen forum officials who didnt want to deal with certain
people because they wanted to be everyones friend. Sadly you cant
have both if you want to run an efficient forum. As for the moderators
on the forum, I must say we have some of the fairest moderators compared
to a lot of sites I have been to. They give controversial topics a chance
to have a good debate and warn when it starts getting out of hand and
unfortunately when it comes down to name calling and hair pulling and
so forth then it gets taken care of. Pain was the most recent moderator
addition to RosOne and h0peless who have been helping out for almost
a year now. All three are very helpful and have the edge to handle the
troublemakers when needed. I dont allow illegal material or flaming
on the PD forums which has gotten some great feedback from companies
and magazines such as PC Gamer where we received a thank you from them
for not allowing images from their magazine on our site.
There are plenty of DOOM sites out there that have allowed illegal
material especially from the Leaked alpha and that was the only reason
their site survived. That and the fact they started to make maps using
it. From day one I did not allow any images, links or troubleshooting
from the leaked alpha and I am damn proud, maybe prouder than I should
be, but still proud that our site has flourished even while other sites
embraced the leak as though it was the game itself. It makes me chuckle
to myself that people who complain about us not allowing illegal material
on PlanetDOOM, find themselves looking for a new DOOM site to post on
every few months. The staff at PD do everything we can to make it the
most informative DOOM site out there and people bad mouth it into the
ground while at the same time take our content to better their site.
It really is interesting to watch.
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[CLIMaX]
The level of technical sophistication and wider consumer appeal
of video games has beckoned the entire entertainment industry to the
table in search of profits. Partnerships between game developers, Hollywood,
and the music industry mean a lot of investment money is flowing. What
affect has this had on gameplay itself? Some critics charge that the
will to innovate is being replaced with an accounting mentality whose
highest goal is selling the most units, not developing the next level
of video games. Have there been any truly new games developed since
the original Quake in 1997 or are they all just remakes of id's original
with a few new bells and whistles added?
[Cyric]
Games nowadays have become more graphically intense than any of
us old Intellevision and Sega players would have imagined. As games
get more extravagant with the recent trend of Hollywood actors and well
known composers doing the soundtracks it is almost a guaranteed hit
for many companies. As for game innovation being replaced with gotta
make more money mentality, a game can have all the hoopla and
famous people that you can throw at it, but gamers arent stupid.
If the game sucks then the players will have no hesitation to tell their
friends, websites, online forums and so forth about said crappy game
and the game in turn will not be one of those higher selling units.
Games such as 007: Everything or Nothing show that games can indeed
have Hollywood actors and great musical soundtracks as well as being
one hell of a game. Sure there will be more losers than winners in this
type of game but thats no different than what has already been
happening for years. As for has there been any innovations in FPS games
since Quake? Absolutely, if there wasnt we would all be years
past bored of playing the same thing over and over. I mean sure Quake
may have started to kick off the true multiplayer aspect of gaming but
the single player was nothing to write home about. Saying all games
are basically the same as the first batch of FPS games from id is like
saying a Porsche is basically the same as a Ford Model T with a new
horn.
Through the years games build on what works and use it to their advantage.
Quake 2, system shock 2, half life up to Battlefield 1942 they all take
what worked and made it better to make great games each with their own
attributes. Now you have the next generation of games coming out such
as DOOM 3 where the limits of what a computer can handle graphically
is pushed and the suspense of the gameplay get pushed to the limit with
new innovative techniques to handle the world in which you play as well
as an incredible physics engine the likes of which has ever been seen
before.
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[CLIMaX]
Where do you see yourself five years from now? Ten years from
now? Is gaming your career and a long-term project with specific goals
in mind?
[Cyric]
I dont see myself anywhere to tell you the truth. No one knows
where they will be, what will befall them or what can happen. One day
my life changed in the blink of an eye and something like that makes
you realize that you really dont have a whole lot of control on
certain aspects of your life. You may think you do, but you dont.
I prefer not to see where I would be in the future because
I know that one unfortunate incident whether your fault or not can blow
that plan to oblivion.
I, never, in a million years thought I would be playing video games
for a living, with contacts at the top gaming magazines and good friends
that work for game companies, especially when I used to work 12 hour
shifts 7 days a week on a printing press being covered in cuts and chemicals.
Would I like to still be in gaming in five years? Absolutely. I would
prefer to stay in the industry for sure but be more involved, work in
house, deeper in a company with some experience behind me and more knowledge
of the fuel and politics that continue to make a company work.
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[CLIMaX]
How's your clan Who's
Your Daddy doing these days? Still playing Q3 Clan Arena on the
QuakeWorld.com server?
[Cyric] The clan is still alive and kicking. A new member or two over
the past year but thats how I like to keep it. A small close knit
clan that is just a good bunch of guys and are fun to play with. Its
funny that there are people who try to bring us down and go on about
how we dont compete competitively and such but I really dont
see the point. The point is too have fun and when you start to compete
it loses some of that fun that the game is about and you are too serious
about what you did or what someone else did and having practices and
crap like that. Games are meant to be fun and that how they will stay
to me. As for the q3w server, the majority of players there are great
players and people but like I said earlier about public servers, it
amazing that one or two immature kids can turn you right
off of a gaming experience. You know a lot of these server companies
should figure out a way to make some servers age restricted. That would
make me happy a happy gamer.
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