[LadyGamers]: Please share your history on how you got
involved with gaming. We want to know how you got from point a to z!
[calimer]: I
was first brought into gaming when my childhood friend introduced me to
the Nintendo game Double Dragon. For a while that was my favorite game. I
yearned to play it all the time, especially since my father would rarely
let me play video games, and I was not allowed to buy a Nintendo. He did
actually let me play some educational computer games such as Think Quick
which I liked because it required some thinking and strategy to beat. I
liked to design my own levels and create all sorts of quirky setups.
I was able to eventually get a few more computer games such as Golden Axe,
a game which I absolutely loved. Even though my dad's computer was so slow
that it took about 10-15 seconds for the character to respond to key
commands, I fell in love with the game and wanted more.
Eventually
when I was around 14 I snuck off to the mall and bought a gameboy. I had
to hide it under my bed so that my dad would not find out about it.
I later on got more bold and purchased a Sega which I had to unplug and
run up to my room every time I heard my dad coming home.
When I was 18 I bought my own computer for college, and I was constantly
gaming and I even began doing mapping for Halflife 1. The first game I
played multiplayer online was Starcraft, which was during college.

[LadyGamers]: You were playing Doom at a time where first
person shooters (FPS) were the hottest thing on the market. Doom,
Wolfenstein and then Quake began to roam like a virus among high schools,
colleges, and homes across the world. There was even talk among prisoners
who couldn't wait to get out of prison to buy such games. Do you feel like
a FPS veteran to have seen every aspect of the online gaming history since
it began?
[calimer]: Unfortunately, I did not get into the game
as much as I wanted as a kid due to my dad being strict about not playing
video games. I did however get some chances to play Wolfenstein and Doom
and I absolutely loved them. I do feel like a veteran as I have been
gaming since the Atari days. It has been so fascinating to have been able
to watch the evolution of video games through the years.

[LadyGamers]: Please describe other mods you have worked on
prior to Last Man Standing. Were any of
them a
success?
[calimer]: Diabolic is the first Mod team I was ever
on. It was a fantasy action RPG for Halflife 1. I was a mapper on the
team, and worked on creating an ancient town that was located in the
desert. I had created all sorts of cool stuff for it such as an altar room
and a secret cavern system deep below the town. I worked on an underground
cavern where deep down there was a lake with a mystical pyramid in the
middle. I don't remember the exact dates for when I was on that team but I
think it was around 2000 or 2001, when I was 20-21 years old. That mod
failed due to poor leadership and coordination so unfortunately my maps
were never 100% completed or released.
After
that mod I kept playing more TFC for Halflife 1 and ended up eventually
designing a map for it that included a new gametype (at least I'm pretty
sure it was) called Kill The Carrier. As assumed, the team that had one of
their players holding the flag would gain capture points every so often
for holding onto the flag.
After
a while I wanted to join a mod team and I figured this time I would go
with one that had actually released a version or two, as they would
probably be reliable in releasing more. The team I joined was HL
Heroes where you could play as various Marvel superheros and basically
it would be team deatchmatch. One of my favorite characters to play as was
Spiderman as the webslinging code for him was awesome. Surprisingly none
of the mappers had a created a city setting, so I started on one. It was
called Dark City and it was so much fun webslinging down the block.
Unfortunately it never got finished because the mod died when the leader,
who was also the lead coder, lost the source code when his hard drive was
hit by a power surge. Needless to say he didn't have a backup.
I then decided to create and lead my own mod which was called The Mind's
Eye. I had a small team but I was the main worker. Not too far into
development I canceled the mod because I didn't think that the concept
would work out as well as I had wanted it to. When thinking back to it now
I do think it could of worked out and sometimes I wish I had kept with the
mod, but then I also mostly likely would not have created LMS Coop, which
I absolutely love.

So after that mod, I started to work heavily with my game design buddy
Altheus to work on creating some concept that could work well. Eventually
Doom 3 came along and we had come up with the mod idea LMS Coop for it and
put the concepts into action.

[LadyGamers]: What caused you to get involved in mod development? Was there
a modification you enjoyed in the past that gave you the desire to develop
one?
[calimer]: My main for reason getting into mod development
had been my exposure to games like Starcraft and Warcraft 2. I really
wanted to create games like them. Then one day I saw a job posting on
Blizzard.com and they had wanted people have experience creating content
with game engines such as halflife. When I read that I immediately went to
the mall and picked up a copy of halflife and began mapping. I can still
remember my first halflife map actually, and even though it made no sense
as it included a box of water sitting on top of a platform. Regardless, it
was a thrill to me to be walking around in a world I had created.

[LadyGamers]: I noticed that Altheus is a name you have
brought up from time to time. Are you old friends or rivals from the Doom
days?
[calimer]: Altheus aka Scott Penner was a fellow that
I met on the Halflife modification Diabolic. We have been longtime friends
and have created a lot of game design concept together, including for Last
Man Standing Coop and our upcoming game products Legends: Combat Arena and
Legends: Journey. Due to real life problems and commitments he did not
stay on the Last Man Standing Coop team for long but he was always willing
to offer advice on concept and maps. He currently works with EA, first
starting as an Animator for the newest Need For Speed and now he is
working in Marketing.

[LadyGamers]: Both you and Altheus hoped for a day when StarCraft's swarm of enemies
would be in your Doom 3. Now that the mod has been available to all of
your fans, do you feel you have accomplished what you had originally
planned?
For anyone who hasn't downloaded the mod for Doom 3, what does the
multiplayer portion bring to the table?
[calimer]: I think we have far surpassed our original
goals for the mod. We have added in a lot of new features, especially
Single Player Cooperative support and ROE (the Doom 3 expansion)
Cooperative support. Also all of the new weapons, Infrared and content
really goes beyond our original concept. I think that the multiplayer
element is huge as I personally think that it is much more fun to play
with and/or compete against other human beings. You cannot directly kill
other players in LMS Coop (unless friendly fire is enabled), but you can
try to outscore them in our Killfest maps.
I do wish the netcode was improved well beyond what it is in Doom 3 since
I did have quite a few map ideas I had to scrap since the amount of
players you can have on a server is relatively small. I would of loved to
have had maps that would support 32 players or so and have a massive base
with multiple entrances where players would have to work together to fend
off the assault. I was able to create a watered down version of this
through my map Defense Radiotower but I don't recommended more than 8 for
that
map, though it might work okay if the server has the CPU power and
bandwidth. Generally 4 players is the max for most Doom 3 servers though
we support up to 16.

So answering your question, I definitely think that making the mod
multiplayer makes it much more dynamic and fun.

[LadyGamers]: You desired for Last Man Standing to have more
strategy to defeat an opponent as you have stated that you didn't want
someone to be able to jump on a server and spam rockets. When playing this
mod for the first time, do you have gameplay tips for a new player that
desired to play for the first time?
[calimer]: Run like hell


[LadyGamers]: There was recently a type of merge with Cdoom Coop and Last Man Standing.
It's rare to find two mod developers have this type of affiliation. It
reminds me of Marvel vs DC Comic heroes joining together to be featured in
one comic book! What caused you to get involved with the development crew
of the Cdoom mod?
[calimer]: This is something that I am so proud and
excited about. I can't say enough good things about the Classic Doom team
and I have to say it has been an absolute blast working alongside them.
Our collaboration started out when I used to idle in their IRC channel and
sometimes one of their members Deadite4 would come on and we'd chat. We
quickly became friends and he even did some voiceovers for my map
Def_RadioTower. Then one day I said to him "have you ever thought about
Co-op for Cdoom?" and the rest is history.

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