|
February 2004

GParagonX - MMORPG Gamer
Conducted by
CLIMaX
GParagonX hails from the land down
under. But when she logs onto the internet she quickly assumes her role
as a leading member of Bloodclaw Inc., a Planeshift economic guild.
Together with members of the High Council of Bloodclaw, GPax, as she is
called, have been busy building their guild while testing the game in
its pre-alpha state, awaiting the day when it will be complete. In this
interview GPax shares with us her insights on Planeshift and its future
development, and how roleplaying gamers experience the act of becoming
someone else in a fantastic world far, far away.
____________________________________________________________________BIO
|
Name: GParagonX (GPax)
Location: Australia
RL occupation:
IT Consultant
Other nicks: GTP, DMC, GPaX
Fav game of all time:
Phanstasy
Worst movie you saw recently:
Signs
Fav time period in history:
65 million years ago
Authors of the moment:
Raymond E Feist
Music of the moment: Moby,
Coldplay
|

GPax as a Demorian, a
popular race in Planeshift.
|
_____________________________________________________________INTERVIEW
[CLIMaX]
GPax, g'day! How did you get involved with Planeshift?
Tell us about your experiences so far with Bloodclaw Inc., your
Planeshift guild.
[GPax]
Having used (correction -
tried to use) pre-alpha products before, I was not going to be
toodisappointed if it did not work. To my spriest, Planeshift worked
first go! After spending some time to myself, learning the rope and
reading how-to's and readme's, I started exploring and collecting
crystals. I really enjoyed the complexity and structure of the game - it
is a dauntingly large world to begin with - lots of areas to get lost
in! The 3D engine was excellent and the people on-line quite nice.
After a week, I met a lovely dwarf by
the name of Ciry. We spent a few days looking around, with Ciry showing
me some likely spots for crystals andgenerally helping me out with the
game. Ciry told me he was ina guild called Bloodclaw Inc, and introduced
me to Natrina. I did not join straight away - I went to thewebsite, did
some research and after a day, decided that Bloodclaw Inc was the guild
for me! I love to be an individual, but the ideas and philosophy behind
Bloodclaw, being mainly economic and neutral, were definately what I was
interested in. After I caught up with Natrina again, she invited me to
the guild. Since then, I have tried to help in any way I can to support
the guild - and Bloodclaw has been a great support for me as well!

[Climax]
Our own personal experience suggest that woman prefer
playing RPG's to FPS's like Counterstrike and Unreal Tournament. Why
do you think RPG's attract woman? Is it simply because men dominate in
numbers in FPS games or is there something else about RPG's that
accounts for this?
[GPax]
To start with - I just
think that men in general are happier to and find it easier to play
computer games full stop. I have a few girlfriends who only play RPG's,
however the majority play turn-based empire building games (like Civ,
Sims, Age of Empires series). Most of them are happy to play FPS as
well, but it would not be a preference. Most of these, by the way, have
boyfriends or husbands who play FPS games all the time, so sometimes
they only play these to be able to "spend time" with them.
I have never really been big on playing
RPG's on the computer - my first and favourite experience will always be
playing around a table with a group of friends. The closeness and
instant communication (especially non-verbal) is what makes the RPG so
exciting - you can actually BE the character you are playing. On a
computer, some of that is taken away. I have play some of the Ultima
series, but never in multi-player, and there is only so much fun you can
have by yourself - even with NPC's. I like PlaneShift the same way I
like Wolf3D - you can do a lot on your own, but to truely succeed, you
need to play as a team. That brings back some of the old RPG experience
and memories.
So from my experience, I would say that
yes - most females would prefer RPG games to FPS, but it really depends
on the gameplay. I have a lot of girlfriends playing Wolf3D now ;-}

[Climax]
What is Planeshift all about? Describe for us what it's
like to play the game in it's pre-alpha version. How will that change in
the upcoming game release? And, what's happening with the other guilds
of Planeshift? What sort of world is developing while the game devs toil
away on new code? You're an IT person: can you give us any insights to
what happening behind the scenes?
[GPax]
Well.... Simply put,
Planeshift is an interactive, multi-player world that people can join
and be whatever they want to be!
The
premise of Planeshift is a world where people can create a character and
then develop that character in an interactive environment. The world
develops and changes without interaction - i.e. day turns to night,
storms with thunder and lightning move in and out and creatures move
about with a purpose.
The game in its pre-alpha stage is
fairly limited, to be honest. There are some quests involving talking to
NPC's (Non Player Characters) and the Crystal Hunt, which involves
looking for a collecting crystals that spawn everywhere. Although this
is fairly limited gameplay, the role-playing side of things has become
Planeshift's strength - many people at this stage are content to act out
their characters persona, which will become a big bonus in the next
version...
Speaking of which - so many of us a
really looking forward to the Crystal Blue version! Actual combat, being
able to develop skill levels and use your professional skills will be a
big plus! A lot of work has gone into the CB release of Planeshift, and
whilst the fans will enjoy it, I can really see more people who are
unaware of its potential coming into the fold. With more than a quest
and crystal collection involved, this will be a excellent opportunity
for Planeshift to shine.
The RPG side of the game will remain
important, but I think that many FPS game players will be drawn to it as
well. This is not to say that it will be to everyones liking, but to the
majority of FPS players who enjoy team-based playing (CS, WolfET, etc.)
this will be an extension of what they are already used to - just on a
much grander scale. The ability to actually BE your character, be it a
member of a guild, a freelance
adventurer or a sword-for-hire rounds out the average "I've got a big
gun and can shoot everything that comes my way" kind of play. Many
turn-based game players (Age of Empires, et al) will also enjoy the
ability to grow your player from a basic "off the shelf" character to a
well-defined, well armed machine!
The other main advantage of the
Planeshift world is the formation of guilds. Like the word suggests, you
can join a like-minded guild for adventure, profit, fun or simple
slaughter. Belonging to guild provides some level of protection, as well
as allowing you to converse and interact with many people from all over
the world that have your mindset. The Bloodclaw Inc. guild is setup for
profit - we look forward to being a major economic power in the CB
release of Planeshift, but other guilds have another focus, from the the
Explorers - who provide guidance and enjoy (as their name suggests)
exploring and discovering new things, the Ordo Illuminatus - a shadowy
but benign guild that seeks to learn everything to The Cabal - an evil,
destructive and chaotic guild that seeks to bring the whole realm of
Yliakum under its sway. No matter your temperment or alignment, there is
a guild to suit your desire and help you achieve your goals!

[Climax]
Planeshift will create a universe where a society of
people evolves. It will include everything from politics to personal
relationship, death and taxes. What has Bloodclaw Inc discussed
regarding morality issues within the framework of Planeshift? Are there
certain things, like theft and murder, that produced an extended
discussion?
[GPax]
Bloodclaw Inc, it's
members as well as the High Council, has had many discussions regarding
this issue. The guild at this stage is waiting to see what new forces
and conditions are brought about by the next release of Planeshift, but
I can see a few traits already showing, and based on human interaction
(remember, we are role-playing here - there will always be a human
element!) there are a number of things that can seen as certainties.
Mainly,
the guild relationships will draw a parallel with personal (i.e. 1 on 1)
relationships between characters. People, being who they are, will
express themselves through their characters. Many people to being with
will be wary of joining a guild - surrendering yourself for the good of
the many is not something most people will do willingly. In fact, out of
the 24 guilds already in place, only 2 are of the 'good' alignment, with
another 2 of the 'chaotic good'. That leaves 20 guilds either neutral or
evil in some way (Bloodclaw is lawful neutral) - just goes to show right
off the number of people that are ready to fight for 'good'!
Attitude is important, as well as
temperment. Whilst lost in the role-playing aspect of a game, it is good
to be able to cast off the equirements of a regulated society like the
one most of us live in and act in a manner that is either not like us or
not becoming. Many people like to have characters that are nearly a
diametric opposite of what they are like in real life! Not many people I
know play role-playing games with a character that is like themselves in
real-life - that would be too boring and ultimately uninteresting. So I
see the fact that many people choose neutral of evil characters or
dispositions in their characters as a good thing! Role-playing allows us
to be something we are normally not - a pacifist, for example, can take
pleasure in having a evil, bloodlusting character, knowing that the
character is not real. It provides a kind of cartharsis, allowing
behaviour that is not socially acceptable in real life to be played out
in an arena that ultimately hurt no-one.
I am sure that there will be a number
of social and psychological students and masters that will disagree with
what I have just stated - many parallel's between violent video games
and movies have been drawn over the last few years will real-life
problems and incidents. The main factor that most of these people forget
or refuse to acknowledge is that the majority of people can
understand the difference between reality and
fantasy. I am good at driving a car in real-life, as well as racing
around a track or city at high (i.e. deadly) speeds in a game. I know
that when I am in my car, I cannot do the things the things that I can
do in a game (most importantly, after a high-speed crash - in which I am
uninjured - I cannot just press the 'Insert' key on my dashboard to
repair my car and continue on). Some people (and I pity them) cannot see
the difference, and these poor people do need help, but the absolute
majority of those playing Planeshift (especially those I met so far) are
rational, regular people, with a stable and secure view of the real
world.
Bloodclaw
Inc's discussions on death, morality, theft and murder are as far as I
can see very tame and ordinary. Without going into too much detail,
there are those in the guild who have what I call a 'rose-tinted' view.
These believe in the undisputed 'goodness' of everyone, whether
deserved, proven or not. A simplistic view at best, it assumes that
everyone, regardless of who or what they are, would never deliberately
hurt of damage another person for any reason and that everyone will be
'reasonable'. I would say that this is a minority - and am not
personally displeased, as it is always good that have people of this
viewpoint.However, I prefer to build on strength - even if this means
sometimes having to resort to force or even violence. With as many
guilds either neutral or evil in Planeshift, being nice would not get
you far.

[Climax]
Lately, we've seen increased activity by Australian
politicians in the censorship arena. The game Grand Theft Auto 3 is now
banned in Australia because of "violent content". What is the climate
really like? Is Big Brother winning the hearts and minds of the public
or do Australians view the government's activity as improper and
undesirable?
[GPax]
I will plead a little
ignorance here, as I was unaware that this was happening - but this does
answer your question, in a way.
I
have found over the last few years in Australia, especially because (or
even in spite) of our good relations with the great US of A, that many
of our politicians are happy to meet the status quo. In reality, our
politicians have a big say on censorship issues, but with the Internet,
a lot of their well-meaning (if slightly stuffy) concern is not much of
a problem. Any movie or game that is not available for sale here can be
easily obtained over the 'net. I remember a little while ago visiting a
friend and watching the movie 'Ken Park' - which is banned here in
Australia - I was not particularly shocked or disturbed - I actually
found it to be slightly stupid, truthfully. On the other hand, I can
still remember an argument with a close friend over watching the
Shawshank Redemption - they would not watch it because it was based on a
book written by Stephen King! As anyone who has seen this movie (or read
the novel) will attest, it is an uplifting story about the triumph of
the human spirit in the face of adversity - not a horror story by one of
the best authors ever to grace the English language!
Censorship, like any other form of
control, is taken too far in nearly every country in the world. Everyone
has ideas about what is 'right' and what is 'wrong' - having someone
tell me that I should not see something based on their opinion will
always be wrong. But in the end it comes down to personal choice. Until
the censors have a way of ensuring we cannot see what they do not want
us us to see, I do not think it will be that much of an problem. When
they do - well, Americans love their Freedom of Speech - complete and
effective censorship will be like taking that freedom away.
[Back to FotM]
|