February 2005

King Mango - Mapper Interview

________________________________________________________________PROFILE

Name:  Jim Castile
Alias:  King Mango
Birthday: June 2
Location:  Citrus Heights, California
Food:
Meat, potatoes and more meat.
Fish tacos from Pescado

Most Despised Gamer:
Zinia
Clan:
Extreme Hostility [EH]
Former Clan:
Knights of the Round {KotR}
Favorite Genre:
FPS
Favorite Games:
Unreal Series, Far Cry,
Half-Life 2, Darkstone,
Need for Speed 5: Porsche Unleashed

_____________________________________________________________INTERVIEW

[CaliGirl]:  Lets talk about your game history first. Please give us your first multiplayer game experience. What game was it, and who introduced you to the online gaming world?

[King Mango]: My first multiplayer game experience was with UT. Back in 2002 when I got my first computer (AMD K6II-3Dnow@500 mhz) I bought a few games for it. I never had a game console before and found that I liked gaming. Then I discovered C|Net's downloads.com. I was looking for demos and found the Uber Demo for UT. I played it for a couple months and right from the very start loved it. I remember the thing that had the most impact on me was the visuals. The level design right from the start. I didn't really think of it in that way, it was mostly thinking to myself, wow this game is totally unique. I eventually bought the GOTY edition sometime around November 2002 and played through the Tournament, then soon after discovered multi-player. It was the first time I had ever heard of anything like this. I was hooked.

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[CaliGirl]:  How did you get involved into map development, and what was the first game you created maps for? Was there something that caused you to create maps, like maybe some customized maps you played sucked? 

[King Mango]: The whole concept of custom maps for retail games had never once entered my mind before UT. The custom maps thing came about after I started playing online. I had no idea that UT shipped with an editor and noticed I was having to download a lot of maps. Chatting with the other players I learned that you could make your own maps in UED for the game and I thought, 'Ah, what the heck. I'll try it.'   I opened the ed and realized I had better try and find some info on the web cause I had no clue what I was looking at. I was a total computer noob at the time (still am really). I found some good tutorials and stumbled across Unreal Playground which has literally been one of the best things to happen to me in life :D  Guys like Cobra, Blitz, SabbathCat, and Lord Simeon had a huge impact on my early development as a mapper with encouraging advice and were always there to help answer my questions.

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[CaliGirl]:  Lets dig a little deeper into the guys who had a huge impact on you as a mapper.  I know two of the guys you had mentioned are UP guys. Do any of them develop maps as well or did they beta most of your maps? With that said, I have noticed you don't have many Onslaught maps. What's with that anyway?! 

[King Mango]: Actually all four of them are UP. Cobra isn't around so much anymore as it is very stressful for him. He is acknowledged throughout the community as one of the premier authorities on bot pathing and he commits himself to helping so many people. The problem with this is, many people take advantage of him and as you might imagine that would get old. The only time he gets emails is when they need something from him etc. He and I have been friends right from the start. Cobra was actually the first person to sort of take me by the hand and mentor me. He always would tell me, "Jim you will be the next Gui." lol... Even if the map was a pile of crap you would have never guessed it. He was so nice to me and I love him dearly.

SabbathCat is one of my closest web friends. Also, I think his work is very inspirational because he has one of the most identifiable styles in mapping. You just KNOW when you're in a SabbathCat map. He did two of my favorite maps in the 6h competition that I organized last year at UP. Actually glad I mentioned that, if anyone out there plays CTF for the original UT, check out all the 6H maps there. That was one of the most productive contests in a long time. More than a dozen top notch maps came out of it. He's a real character and does some great work with things other than mapping.

Blitz has been a big help to me technically as he is very generous with his knowledge, particularly coding. It's funny because it's one of those relationships that developed over time and at some point became a friendship. You'll find this happens a LOT at UP. He is also a very talented mapper and has the best bot pathing tutorial available anywhere on the web.

Lord Simeon... I guess I kind of stalked him. lol. Don't know why but I think I liked him before he even knew who I was. lmao. But in spite of that, he and I are blue collar men and think alike on about 99% of things in life. He's got a keen eye for details and is a great guy to have look over your map for suggestions. He has a map coming out in the next official Epic Bonus Pack due to being a top placer in the MSUC. And since I did the skybox for that map, I can say now, I HAVE ASSETS IN AN OFFICIAL EPIC RELEASE! lol. Plus, he kicked me down some cash and an Australian gift package. WEWT!

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[CaliGirl]:  I have heard you comment on how some customized maps can be pretty tasteless. In a 1-5 list, name the top customized Unreal Tournament 2004 maps of all time, and mention why they stand out among the rest.

[King Mango]: LOL. Yeah sometimes I can get pretty vocal about a bad map online. I know it's terrible to some people but I can't help it. I am what I am. There are so many AMAZINGLY good maps I resent playing bad ones. lol. It's very hard to narrow it down. But here are five out of about fifty that popped into my head first.

  1. Any of Luv_Studd's DM maps. Dante, Sudokan, Darius being the top three that stand out in my mind.
  2. Of course Hourences maps are always amazing. His latest map Redkin is no exception.
  3. ONS-Draor by Bot_40. The best ONS map EV-AR!.
  4. Anything by Gui
  5. ONS-Aliens by Pahsko

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[CaliGirl]:  Nice list of custom maps with their creators. Now here's the challenging question. Do any of the map creators you have listed play UT2k4 with you? If so, are they actually good at playing it?

[King Mango]: Well I haven't played with any that I listed in my top five, but I play often with Blitz and he's a damn good player. Sabby and Spargo less often but are also very good players. I have never played a game of UT with Cobra.

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[CaliGirl]:  Any type of development for a map or mod can be time consuming. How do you work, and map and game all at the same time? How much time does mapping take out of your regular daily lifestyle?

[King Mango]:  UT* takes up an amazingly unhealthy chunk of my life. lol. Not so much UT classic anymore since mapping for 2k4 gives you so many more tools. Last few months I have been working ten hours a day six or seven days a week at my real life job, and mapping probably 4-6 hours a day and playing about 2. lmao. I have no life. Just before this last job I was a union pipe layer and was laid-off for several months which is how I was able to spend so much time on my latest ONS map, Stonehaven.

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[CaliGirl]:  It sounds like Zinia has to be one of your favorite game buds since he happens to be the most despised. What makes him stand out among most gamers you know?

[King Mango]:  He's really easy to frag.

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[CaliGirl]:  Speaking of guys from UnrealPlayground, I was warned when I returned to the forums a few month ago that you'd try to pick up on me. How many girls have you flirted with in the UP forums? Were any of them actually UT Gamers or just visiting?

[King Mango]:  LOL! I flirt with every female I come in contact with at the forums. :D  I'm single so I don't feel any responsibility to behave in any certain way. It's the way I am in real life too. I think it's fun. Some people don't like it, or do not respond well to it, so I don't with them. But most others think it's fun too. So why change?!? Plus to me it's totally harmless online. In RL (real-life) you have to be more careful about it cause you could wind up with someone actually attached to you, or boxing with some psycho jealous boyfriend.

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[CaliGirl]:  Your latest map has a type of Mystic Castle style going on. Did you name it yet or will you figure out a name after its complete? When do you plan on it being semi-finished?

[King Mango]:  This map is now done. It's one of two maps I have coming out in the Beyond Unreal Forums Bonus Pack 2. It does indeed have a name, "Stonehaven." I usually name a map at the time I'm thinking of the visual theme. It helps cement the vision for me. I think of a visual style or sometimes even start with just a back story, and then I try to think of a name to emphasize it.

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[CaliGirl]:  Have you seen the Unreal 3 Engine trailer? Would you say things look pretty impressive or they could do better?

[King Mango]:  I have seen several trailers for the next generation engine. The most exciting thing to me is the normal mapping and virtual displacement (bump mapping) technology. I am very excited but at the same time, I am disappointed they have not addressed how they are going to handle fluid surfaces. That's the biggest limitation to mapping the Unreal Engine right now. It would change everything about how I currently map. I am a water baby and my levels reflect that for the most part.

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[CaliGirl]:  Wait a second, I just realized you're a California Boy. Lets talk about my home state a bit. What is Citrus Heights like? Is that considered Silicon Valley? Also, do you get to LAN much out in Northern California? Do most of your California buddies play other games than UT series? Are any of your clanmates from Extreme Hostility from there?

[King Mango]: It could be considered a mini silicon valley. There are quite a few big tech firms here. HP, NEC, and Oracle just to name a few. I really love where I live. It's a suburb of Sacramento and we have everything. You can drive 45 minutes into the hills and feel a world away, or even the American River Parkway, just a stone's throw from my front door, is amazing for walking or biking. I love the outdoors and I've never lived any place with as much to do as here.

Unfortunately I have never LANed. I know there are several peeps from UP here on the west coast. Several of which I am going to go meet in person for the first time in just a couple of months. In fact, one of them is the guy who gave me my first review. He thinks I've forgotten that '46.' mwuhahahaha Oddly, believe it or not, he reviewed my very first map and actually found some nice things to say about it in spite of its tremendous suck. I'm going to see about LANing that trip though. Looking forward to it. None of my RL friends game. :/

________________________________________________________________WHAT IF

[CaliGirl]: Lastly, lets say Epic contacts you with a job offer. You take on this full time job with them, and once you're settled in you enter a conference room meeting. They ask you what your idea is for a new game. Epic wants to know what you'd prefer for a new title... where would you start? You know you'd want to make an epic story with castles in it just because CaliGirl likes 'em... ;)

[King Mango]: lol. Well, I don't think I would want to turn mapping into a full time job. But I am interested in coding full time and am going back to school to learn how to do it. I would prefer to contract level design on a per level basis. But funny you should mention game ideas. I am working on a game concept which is about 25 per cent fleshed out. But it's invaders from another galaxy type thing. Story driven concept of course relying on cut scenes and dialogue to give immersion to the story. There will be different worlds at least one of which of course will be an ancient setting. :D

_______________________________________________________MAPS GALLERY



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