Romero

Romero started playing games back in the 70's and developed his first text adventure game on an HP 9000 mainframe computer in 1979. In 1996 while working for id Software he gained international recognition as one of the main developers of Doom, Doom II and Quake 1. That same year he left id to work with Ion Storm where he developed his new game Daikatana. In 2001, he founded Monkeystone Games with the aim of building the best handheld game devices in the world. Romero's contribution so far to gaming has earned him celebrity status among gamers and the reputation of a strong survivor in the gaming industry. This month LadyGamers shifts the focus from his professional career to something far more important: his love life.
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 Romero or TheRomero
 
Alfonso John Romero
 
 October 28
 Dallas, TX

 
Sweet Tea!
 
Games & Reading
 Ghost Recon
 Outlaws
 Jedi 2  
 Age of Mythology 
 
Quake 1

 Single
       

__________________________________________________________HIS GAME LIFE

[LadyGamers]:  You're one of the creators of Quake 1, a community that has turned into a monster with the series of titles that have been released since then. Back in that day, what do you feel was more unique since it was so new?

[Romero]: It was such an exciting time, watching the rise of the Clans and the way LAN parties became more commonplace and professional events such as the CPL sprang into existence. There was much more of a community feel back then. It was the only internet FPS around and everyone was helping each other figure out everything about the game and different ways to play it.

[LadyGamers]:  A curious mind may wonder where the name Quake came into consideration for this game. There's no earthquake in the game. In games like Quake and Daikatana, how much input did you have for what both games were to be called?

[Romero]: Well, with Quake that was Carmack's idea for the title and we all agreed it was a great one since the main character was going to be named Quake before the entire game design changed. For Daikatana, that was the name I decided to call it. :)

[LadyGamers]:  With game developers considered celebrities by the game community have you ever been stalked on the net or in person by an obsessed fan?

[Romero]:  I've been stalked by someone about 12 years ago. He lived in a trailer and just played games all the time. When I moved, he found me and kept writing. Scary!

[LadyGamers]:  Have you ever been approached online or at an event by female fans whom were clearly intent on pursuing something with you based on your celebrity?

[Romero]: Yes, there are some women that I message that would like to be with me. And they know me from my work. Oh yes... We do talk. Heheheh

[LadyGamers]:  What was the first FPS or shooting game you got into, was it the most amazing thing you ever tried? What and when was your first internet multiplayer game?

[Romero]:  Well, it was Wolfenstein 3D because our previous two games Catacomb 3D and Hovertank just didn't have that spark to it like Wolfy did. My first multiplayer game was Quake 1 as we were developing it, mainly playing on the internet in early 1996.

[LadyGamers]:  Why did you have your nick name as your last name? Was it unique?

[Romero]:   I just figured that's what I should call myself. If I'm in a funny mood, I'll call myself various things like DeathTruck or GibHopper or something. :)

________________________________________________________HIS  LOVE LIFE

[LadyGamers]:  What do you look for in a woman?

[Romero]: I look for a woman who's driven and ambitious, attractive, fun to be around and one who loves to play games. You, yes you...come to me. You know how to hold a controller? Rock on, you're mine. A chick who can beat me at a game is irresistible.

[LadyGamers]:  Describe your idea of the perfect date.

[Romero]:  Going out to eat at a nice restaurant, talking the whole time about things we like together, then going out to play minigolf, drive go-carts, whatever....then come home and talk some more, play games, hang out. If sparks ignite, that makes the date really cool. For perfection, the woman would beg for sex.

[LadyGamers]:  Bearing in mind that you are already a father, if you met the right person would you want to have more children?

[Romero]:  I definitely would. I need to build a game dev team, you know. HOMEGROWN!

[LadyGamers]:  Tell us about your "geekiest" date.

[Romero]:  I think it was going out to play arcade games. Heh. I love going there, but I really go for the basketball toss game! But I hate it if the balls don't come down fast enough -- that's totally not fair.

[LadyGamers]:  What percentage of the women you date would you say are somehow involved in the game industry?

[Romero]:  None. And I would love to find a woman in the industry to be with. Yeah, totally. A little deathmatching chick would get me crazy pretty quick.

[LadyGamers]:  In your opinion, where is the best place to meet women?

[Romero]: My experience has always been the workplace because you get to know them over a period of time. Other than that, I've never dated much so I can't give prime locations that work best. Oh, that situation is about to change, btw.

[LadyGamers]:  Have you ever been asked by a magazine to pose in the buff? Would you consider such a request?

[Romero]: Hahaha, no magazine has ever done that. And I wouldn't do it until after I thought I looked good enough! So....I'm gonna start working on that.

[LadyGamers]:  Most girls feel guys with bigger lips have more sensual kisses. Have any girls in the past commented how nice and full your lips are?

[Romero]: Yes, just about every girl I've been with comments on them. And, yes, they're great for kissing, etc. :)

[LadyGamers]:  Where is the strangest place you've ever had sex?

[Romero]:  Oh, that would probably be in the car while driving. And it's not anything you would think.

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