[LadyGamers]: First, lets
get to know you a bit more. You're the Project Director of
Prolific Games' upcoming Battlefield 2 total conversion called
Shattered Faith. As much as we all realize you're a hard
working man, could you give us a little background of your
love for games?
[Scott
Zier]:
Sure! I've been gaming since the early commodore and 386x
days. I'm not really that old, but I took to computer games in
elementary school before it was a very popular thing to do. My
first online gaming experience was in college, with QuakeWorld.
College was the best way to get high speed Internet back then.
I took to the mod community early, and have enjoyed being a
part of it since.
I'm solidly a PC gamer, I feel the mouse and keyboard is the
only way to really go. I play a very broad range of games,
with my all-time-favorites being titles such as X-Com,
Civilization, Red Alert, Team Fortress, Battlefield 1942,
anything from BioWare, and of course major titles that I've
worked on- Galactic Conquest and soon to be Shattered Faith.
I've only once had a dangerous addiction to a game, that was
EverQuest when it first came out. I kicked free about a year
later, and while I still enjoy the MMO scene, nothing has
quite sucked me in the same way. Which was good, because I was
actually able to get my degree rather than another level...

[LadyGamers]: Not many
people take a huge leap to create a Total Conversion for a
game. It almost requires just about as much work as creating a retail
game. Why did you pick Battlefield 2 instead of any other
game?
[Scott Zier]:
It has
become increasingly hard to do a total conversion, yes. The
games are much more complex to work with, and the graphics are
more demanding. The fans really do expect to have professional
level graphics and gameplay from mods, which can be hard to do
while developing in your free time. We've been very fortunate
at Prolific to have such a talented team that has been
together for so long, as is passionate enough about our games
to continue working with our free time.
On the
whole we picked Battlefield 2 because it's engine best fit to the game we
wanted to design. Our previous experience with BF1942 and also with EA
helped as well, but basically we felt we could create the best title,
quickest, with BF2. It also helps to pick a game that we felt would have
good distribution potential.

[LadyGamers]: When I stumbled
across the Female Medic screenshot months ago I thought
Shattered Faith was a retail game. At the time I didn't know
there was a connection to Battlefield 2 until I saw the
Shattered Faith logo. Was this what you are shooting for? Will
there be any resemblance of BF2 during gameplay at all?
[Scott Zier]:
Shattered Faith is a lot more than just a mod, and
we are certainly presenting it as a full game. There will be
very little resemblance to the gameplay in BF2, and on the
whole we hope to make a much more interesting and varied style
of combat than BF2 presented. There will be a much broader
range of objectives, several new gameplay modes, and varied
theaters of war.
The player classes themselves are more varied and unique than
in most FPS games, and as you switch between teams (Human or
Invader) you'll find the tactics and methods used change
dramatically.
A good example is what is currently dubbed the "Terror Beast."
The Terror Beast when sprinting can lower his powerful head
and ram into vehicles, causing massive damage and walking away
with none himself. He also has an alternate bite attack, and a
terrifying howl that will stun and reduce the accuracy of
soldiers in his immediate vicinity. He's a melee class,
though, and while very effective against ground vehicles,
needs to be partnered with Invader ranged classes.
Another good example is the Invader version of a medic,
which... well... isn't even remotely like the human medic in
terms of operation and usage. It's also a unique species
within the Invader
caste.
We are also dramatically changing the feel of Vehicle combat,
which we found to be a bit flat in BF2. Air battles will be
much more dynamic and similar to the gameplay feel and
maneuverability of BF1942 battles, while ground vehicles will
have a more kinetic feel to their motion and great variety of
types.

[LadyGamers]: Speaking of
the female medic model, does this mean all medics will be a
woman? Are there any other female characters planned for
Shattered Faith? Don't worry, you won't hurt our feelings if
there wont be any. Most of us female gamers are immune to it.
[Scott Zier]:
I'm happy to say that there are several other
female characters planned for the game! This includes females
fighting within the militia forces that form during the war.
Shattered Faith starts present day and takes place around the
world in a war that ravages every nation. Women can, and
would, play a very important role in helping to defend their
homes.
While we would like to make the selection of female or male an
option, it's more likely for graphic optimization that every
medic for that nation or map would be female. An example is
that British forces in Europe may have a female medic, while
another map featuring Russian forces may have a male medic. Or
indeed, a joint mission with British and Russian forces may
use either.

[LadyGamers]: From the
storyline it almost sounds like Shattered Faith has simulation
and role-playing elements. What genre category would you place
Shattered Faith in?
[Scott Zier]:
Shattered Faith could best be described as an
action FPS with simulation elements. It does have a very
strong story that is reminiscent of a role playing game.
Shattered Faith starts present day, and then moves to cover
three separate epochs in time.
The first epoch (present day) features very dark and intimate
combat settings. It's a very tense and scary environment for
humans, and early encounters feature the invader classes not
using any vehicles, but being more than a match for humans who
must rely on vehicles to survive.
The second epoch is the all out war, and takes place a little
over ten years after that. It's our goal to show a very
logical progression of technology in this timeline. Equipment
and vehicles that are prototypes today, would be common place
in Epoch 2. Likewise, new designs the team is working on will
replace the prototype equipment. We really want to make Epoch
2 feel real to the players, and it's the human story we'll be
focusing on. In this regard Shattered Faith is very much a
fictional-realism title.
To help make these elements work within multiplayer games,
we've been designing unique branching campaigns that can be
played on a server. Where the outcome of one map will
dynamically change the resources and mission in the next. This
is just one among many special gameplay modes we'll be
including.
Epoch 3... well... that's a bit of a secret still. We have
confirmed that it will feature very realistic space combat
though, something that we've always enjoyed putting into
games. The first release of Shattered Faith will only feature
Epoch 1 and 2, however, focusing on first encounters and the
war.

[LadyGamers]: Shattered
Faith is starting to sound more and more like no other Total
Conversion out there. For instance, the music reminds me of a
movie more than a game. What was the reason behind the music
in Shattered Faith? And, will we see the music played
mainly in-game or cinematic sequences?
[Scott Zier]:
We do feel that Shattered Faith is going to be on
par with professionally developed games, and even in that sense it will be
like no other FPS experience out there. We have an extremely talented team
that is making this a quality production on all fronts; gameplay, art,
sound, and of course the music!
We have two composers working on several scores that will highlight each
time period in Shattered Faith, and also specific missions. The music will
play during loads, important cinema elements, and even during the course
of fighting through the game. Music really helps to heighten the emotional
experience, and it's an option during play we think many gamers will
choose.
Music is one of the many tools we are using (like the branching online
campaign mode) to bring a story feeling to the multiplayer experience.
When we set out to make this project, we first identified what we, as
gamers, liked and didn't like about online gaming in Battlefield or other
FPS titles. One of the many things that topped this list was the fact that
online play is typically limited to a random collection of maps with no
bridging connection. We've always been into developing games that promote
team work, and creating a more tangible reward for team victory is
important. So we're very excited about offering these new optional
elements that help create a more compelling experience, and help make team
victory mean so much more during average online play.
Music Samples
Clip 1
| Clip 2
| Clip 3

[LadyGamers]: The
Battlefield community has always seemed like a very tough
crowd to please. With the success of the Galactic Conquest
mod, the Profilic Games team has a good reputation of completing a
project. Shattered Faith has only been in development since
early this Spring. Would you say SF has a bigger following
than you did during the early stages of development for the
Galactic Conquest mod?
[Scott Zier]:
I would say we have as big of a following with
Shattered Faith right now as we did with Galactic Conquest in
it's early stages. As a team we certainly feel that we'll end
up with a much larger audience for Shattered Faith than we did with
Galactic Conquest. Not only is Shattered Faith a much more
accessible title to the general community, with a realism
focus and exciting story, but we've also refined our skills as
developers over years of working together.
This extends to the art being more impressive, the gameplay
more enjoyable and intuitive, and of course the releases being
much more solid and stable.
Shattered Faith is an epic sized game, and I think players
from all over the world will appreciate the personal connect
they can make with those fighting the conflict.
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