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September 2003

Dominant Species - Clan - Depot & IcyLiquid
Conducted
by
CLIMaX
Natural Selection is a Half-Life 1 Mod
that first hit the HL scene in October 2002. Powered by the same dynamic
game engine as Counter Strike and Team Fortress Classic, NS is a
team-based game that pits Marines against Aliens that infest spacecrafts
and colonies. Marines teams rely heavily on strategy, planning and
communications to rout the enemy. Alien teams--monsterous creatures with
immense strength and lightning-fast reflexes--rely on their primative
but powerful attributes in the never-ending action/strategy struggle to
become the dominant species. The latest version of Natural
Selection is 2.0 and can be downloaded for free at Natural-Selection.org.
A large and thriving NS game community
has evolved since the game was released late last year. Clans, leagues,
pub servers and websites can be found throughout the world, and possibly
beyond. Recently, I was able to catch up with one of those clans, the Dominant Species crew from North America. Led by Depot and IcyLiquid, |ds|
have been around since the beginning and can muster eleven seasoned
players to the Ready Room. |ds| members are located in Canada and the
U.S., and range in age from 13 to 55. But, as clan Leader Depot points
out, the only difference between men and boys is the price of their
toys.
_____________________________________________________________INTERVIEW
[CLIMaX] How did you guys get into gaming? Give us a little evolutionary
history on who Depot and IcyLiquid, the gamers, really are.
[Depot]
Around 6 years ago I bought a P3 450mhz Dell (can't claim it was my
first pc though---I had anApple2c back when pc's weren't even cool).
I didn't really get into gaming for another year or so when I downloaded
RealGame's TFC demo. I was hooked and HAD to go buy the retail version.
I pubbed for a while, then joined [GAS] which was some "mature"
fellows who loved TFC (Geriatric Assassin Squad). A year later [GAS]
disbanded and we merged with PFM. I downloaded NS 1.0 the day it was
released (hey, guess what, a gorge doesn't HAVE to be a good aim...lol)
and gave up TFC for this great mod. As I'm fully retired I get to spend
all the time on here I like. Good thing because running a clan is a
lot of work!
My oldest grandson (15) spends the weekend sometimes and the old Dell
is set up for his gaming pleasure---we frag ALL weekend! If I have the
younger one too (6) he sits on a stool here in the study and watches
us play---he nicknamed the offense chambers "SpikeyMonsters",
and that's a phrase my clan uses often.
I am also Director of Ultimate
Gamers League's Natural Selection Division. We have recently restructured
and have a brand new website---all of this is very exciting!
[IcyLiquid]
I got into 'serious' gaming when I got my first computer, a 486 DX2
66mhz number crunching monster that could play Seawolf SSN! I would
get all my friends to play with and against me online with my blazing
fast 33.6k connection. Before this, however, I often played older IBM
games like 'Gauntlet' and Pacific War' on my friend's, now ancient,
computer. It was games like these that introduced me to gaming, and
indeed computers in general.
My inspiration? I imagine it is somewhat similar to that of any other
kid: pure enjoyment. Gaming is an escapist's world where rich business
men are clamouring to fulfill your wildest dreams with new and innovative
games, every day. To me, it is a wonderful way to spend my time. My
real life actually intersects with my gaming life at school! I know
several people 'IRL' who I first met online. Biology class has a strange
way of introducing you to the DoD player in your school :D
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[CLIMaX] How did the formation of Dominant Species come about?
And, how do you guys split responsibilities as Leader and Co-Leader in
running the clan organization and in battle?
[Depot]
Dominant Species was formed in late October 2002 by RifterX, a college
student. I was one of the first to join and immediately began recruiting.
The clan had no gaming server and an amateurish website. I rented us
a server, helped RifterX to revamp the website, got us involved in the
NS community, and helped the clan take off. Shortly after that RifterX
changed schools and lost his (gaming) internet connection, and I inherited
the clan.
The idiom, Dominant Species, represents the players of this clan. We
all stand above the rest as experienced players in Natural Selection
when we play, and we feel that we are far more mature than some of the
clans out there that we have had the opportunity to challenge. It's
all just a game, have fun with the experience.
I am very efficient at keeping my clan members informed, whether it's
on our website, our forums, via e-mail, or on IRC. I also updated PsychoStats
to include 2.0 weaponry, images, and mappics and presented my NS2.0
Update.zip to Stormtrooper (PsychoStats dev) who approved it. I run
a small dedicated NS server so that keeps me busy also. Finding us scrims
and organizing practices are part of my duties, as is pouring over the
NS Forums to keep abreast on latest developments. In matches or scrims
as an alien I am normally the lead gorge and direct resource and upgrade
development, and as a marine I am simply a grunt, or a backup commander.
Backstaber, although the youngest member in our clan, is one of the
most mature and helpful---certainly a model clan member. He is the third
member of The Council who make all major decisions in the clan. George
also is an Admin on our gaming server 66.177.40.168:27017 Depot's Nutz
NS v2.01d and helps to keep players there in line. He ALWAYS responds
to all clan e-mailings, no matter how trivial they may be. He and IcyLiquid
I can trust explicitly, and I have the utmost respect for both of them.
IcyLiquid has contributed greatly to our clan. He constructed our website
http://dominant.webhop.net and also hosts it and our forums. Did I mention
he completely designed and built Ultimate
Gamer's League new website also?
As anyone involved in gaming clans knows, it is WORK to keep a clan
going. It seems weekly there are established clans dropping out. It
is a milestone for ANY clan to stay in existence over 6 months. Dominant
Species has survived, and will continue to thrive.
[IcyLiquid]
I must say that Depot holds the clan together. He somehow manages to
stay abreast of all the new developments in NS builds, clan matches,
and the myriad schedules or our members. It is my job to recruit new
members and then train them.
In marine battles, I am the commander, usually sending backstabber out
on a scouting mission. I maintain, upgrade and host the website and
forums. Depot uploads Psychostats daily via FTP and posts news and events
on the calendar.
Our clan believes in training together and training often, which is
why we practice 3-4 times a week and have assigned squads, allowing
members of these smaller groups to get to know each other well enough
that they function almost as a single body.
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[CLIMaX] Does NS successfully fuse the concepts of real-time
strategy and first-person shooter into one game? What is the most appealing
aspect of NS to you?
[Depot]
My having evolved from TFC I would have to say absolutely yes! What
I find most appealing is the uniqueness of each team and even the classes
within that team. Strategy AND skill is necessary to pull off a win---AND
teamwork! As an alien you are allowed one type of upgrade chamber per
hive (total of 3), and once you've built that chamber each alien has
3 choices of how to use said upgrade, ie: First (opening game) hive
the gorge (builder) decides to drop a defense chamber. 3 defense chambers
will give any alien maximum benefit. The alien player then would have
a choice of selecting redemption, regeneration, or carpace from the
defense upgrade. As a marine you have a choice of several weapons, and
either a jetpack or heavy armor.
[IcyLiquid]
I think NS is unique in its combination of these two gameplay styles.
As far as I know, only Command and Conqueror: Renegade comes even close
to accomplishing what NS does. Much like an RTS, NS has a resource model
which promotes expansion, but has the ground-level unpredictability
of an FPS in which your teammates/units might actually decide to disobey
orders! There is also the human error factor, forcing the commander
to be that much more flexible in his tactics.
As for the most appealing aspect of NS, I would have to say it is the
community. As far as I can tell, games like CS have evolved to the point
where the community has little or no impact of the players. The words
spoken on public servers are harsh, and the price of being a 'newb'
is high. NS I found to be much different. Other players are always willing
to lend a helping hand and are far less likely to criticise weaker players.
This is something I value greatly in a game. We were all noobs once,
right?
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[CLIMaX] Earlier, you explained how org leadership and battle
command is handled in |ds|. What strategies and tactics does the team
employ as Marines and as Aliens in matches?
[Depot
/ IcyLiquid]
One could actually break strategies down into three areas or time frames:
early, mid, and late game. Early game would be a combination of rushing
the enemy base/hive (to prevent them from having the run of the map)
and securing resource nodes to have funds for building.
Mid game (after the first one or two enemy rushes) you'd begin
upgrading.
As an alien our choice of chambers will vary from match to match - movement,
defense, and sensory - and you can only drop one type per hive. The
exact order often depends on information relayed to us from our scouting
party and their success/failure at hampering the enemy advances. There
are 3 hives on each map, and you start with 1. Offense chambers, an
alien form of the turret, can be dropped about the map to shoot spikes
at enemies within range. Marines will have several choices as to upgrades
and strategies, depending on several factors such as starting hive location,
aggressiveness of the enemy, and how you want to handle the game. Marines
have at their disposal armories, observatories, arms labs, prototype
labs, phase gates (for rapid travel between outposts) etc. It is important
to note that NS is unique in the FPS world in that it has a resource
system. By this, I mean that like most Strategy games, 'mining' is an
important part of, if not THE singular aim of NS. Simply put, the more
res you have, the more toys your team will have at their disposal for
dealing with the enemy.
End game strategies will hopefully aid you in destroying the enemy base/bases
and eliminating all enemy forces as quickly and efficiently as possible,
sometimes using Siege Cannons, Onos, or Heavy Armor.
````````````````````````````````````````
[CLIMaX] Any thoughts you'd like to share regarding Half-Life
2?
[Depot]
From what I understand Flayra http://www.overmind.org/ would have to
completely re-work Natural Selection for it to be compatible with the
Half-Life 2 engine. I don't see this happening any time soon.
[IcyLiquid]
I believe Half Life 2, aka Full Life, will have a profound effect on
gaming the world over. Not only will the old methods of gameplay fall
away, but so will the old standards of what makes good and bad games.
As a result, older games like CS, NS and the HL1 engine they are based
on will become ever more obsolete and underpowered than they already
are. I think that while NS2 is a great, well-rounded game as it is.
NS with half Life 2 behind it would be a whole new world of immersive
gaming. I believe that Flayra has made some off-record remarks to the
effect that he envisions NS becoming a much broader game than it currently
is.
That said, dont expect anything from the Dev Team within at least a
year of the release of HL2, probably even longer. Making a mod takes
enormous amounts of time.
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[CLIMaX] Have you ever fallen out of your chair while gaming?
[Depot]
Just last night I did! I was playing an intense game of NS on ns_veil
and a HUGE palmetto bug landed on my shoulder! I was startled so I flung
backwards, arms swinging. I fell flat on my back, my headphones ripped
off my head, and I knocked BOTH satellite speakers behind me OFF of
their stands! After I recovered from that heart attack, I found that
damn bug and tortured him (yeah, I live in Florida, and palmetto bugs
are a dime a dozen!).
[IcyLiquid]
Yes I have. As a matter of fact this is a routine occurrence. You see
it all started when i switched from speakers to headphones. My setup
right now includes a Sound Blaster Extigy, allowing me more freedom
regarding my sound. I have taken advantage of this by connecting the
output of two my computers to the Line In of they Extigy. Obviously
this allows me to hear sound from both machines, making them equally
usable. The only trouble is, my chair often rolls over my headphone
cord due to the placement of the Extigy. I bend down to rectify the
situation and invariably end up doing some form of damage to my person.
no, I am not smart enough to come up with a better solution.
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