Too Much Photek=Bad
This article is a mirror from the original published column at Barrysworld.com.  

Written by 155 & Rising
January 2, 1999

6 pubs, 4 clubs, 12 DJ`s, 9 live PA`s, 13 outfits, 8 pairs of tights, 2 cans of mousse, 1 tube of lipstick, 23 phone numbers, 2 blokes and 1 bird, 23 shots of vodka, 17 shots of Archers, 13 shots of Baileys, half a dozen Metz, 18 hours on the dance floor and £200 in my pocket, it is well and truely over.... Thank god.

Happy New Years to you all, hope it takes you longer to break your resolutions than it took me.

With the blur that was New Year's Eve slowly draining itself from my short term memory, I find myself ill, run down and extremely tired. The perfect opportunity to blag a couple of days off work methinks, and catch up with the organized chaos that is BarrysWorld. J

My first surprise, after a fortnight of internet starved masochism, is that the all new, all singing and dancing Winamp has allowed Durzel to finally realize his DJ fantasies, much to the horror of the listening public. (You know I love you really Durz J ) Now I'm not entirely sure how it came to happen, Pixie or NatRat would prolly be better people to ask, but b0rkfm is the result, a completely independent, (and entirely illegal... koff, can you say "copyright infringement?" J ) radio station, broadcasting it's wares over the net. Virtual stations aren't really a new thing, the difference here is it happens to be so close to home. Before, the stations available over RealPlayer were all Stateside and usually very low quality, constantly split and lagged by the 30 odd routers between the listener and the server. (Including the several thousand miles of string between two plastic cups either side of the Atlantic.) B0rkfm sets a new standard, (when it actually works J ) and it's proximity to the BarrysWorld network allows any and everyone to tune in whilst slating the DJ real time on IRC. This level of accessibility between both friends and strangers isn't sommit to be laughed at, as the two extremely high power US mirrors go to show. Hopefully, this is just the start...

And a shout out to my darlin star DJ, Alek aka [sAn]Tempest, who can pretty much make a girl famous now in an hour. J Nice tunes precious... (Finally, a man with taste! J )

My second surprise, which came early yesterday morning, is the MacWorld footage of Quake3:Arena. Surprise I say, simply because I really didn't expect it. Having been in the know for almost a year now, I was a bit shocked when a contact of mine popped up in IRC with the url. I wish I still had the log of Tasan and I on first viewing it, but needless to say, at the time we were both pretty impressed. J (Tas honi, just how many ways can you abbreviate Oh-my-god? J ) Now I say at the time, as I`ve since had a chance to mull over it...

My problem you see, is just how familiar it all seemed. Okay, so the graphics, (despite being the net optimized, lower detail version of their next gen technology...) were simply to die for, including revolving mirrors, volumetric fogging, animated scenery, curved surfaces, portals, and proper, fully functional player models. But it all seemed a tad too, um... predictable. And I think it was the swanky new Quad Damage pickup model that did it for me. When the guy picks it up in the video, as pretty as it is, (with it's orbital arch`s and it's UV glow) it just does exactly the same thing it used to. Nothing new. No image warping aura, no model transformation, not even a particularly impressive glow, just the same old, dumb blue polygon wrap around. Now I know id aren't stupid, and they're not gonna give away there latest and greatest secrets with so many of the competition's titles being released about the same time, but let's face it, id Software's style of play really hasn't changed much since Doom. Death Match, the id way, is still very much just death match. And having seen the video, with it's pretty new fog, and it's pretty new portals, it's hard to see them having included anything but the same old just-as-it-was-in-doom-but-with-a-pretty-new-quad-damage-icon game play.

And where is id Software's answer to Dynamix`s StarSeige Tribes? The first steps toward multi-player, first person shooter Command and Conquer... And that's surely what StarSeige Tribe`s D&D mode is. Multi-player that requires a level of co-operation and co-ordination between clients that's never been seen, (or I might add required) in a game before. Tribes just doesn't work without people who know what they're doing, who can talk to each other and think as a group rather than as an individual, and isn't that what internet play is about? For once we have a game you can't win just by killing people. Frags rarely has anything to do with map completion in Tribes, unlike most Quakeworld TF or Quake 2 CTF servers, and the high time limits force players to eventually get off their arses and learn to work together if anything just to see new terrain. Having had so many Quake clones come and go, each proving that the most successful players will always have the swanky new machine and the fastest connection, isn't it time id learnt the same lesson, and started following Dynamix' lead toward a more fulfilling, and longer lasting internet experience?

I hope, for id Software's sake, that Carmack's new haircut isn't blinding his vision... To hold anyone's attention for anything more than 3 or 4 months, Quake3:Arena will have to be something more than just the Extremities pack with a nice new graphics engine at the core... Unreal, I think, taught us that.

But enough cynicism. It'll prolly rock just like the others did, and the hordes of baffled newbies will more than likely drown Tribes into obscurity, allowing id to spend another year at the top. But I must say, it's been nice to have something like Tribes come along and make me day dream again...

Speaking of which, shout out to fellow Tribz types, Skummy, Locutus, Hilts and all the usual suspects, including Tas, Sephy and RobJ for some giving me the chance to play Dynamix`s gem with sommit other than those of the 6am brainless addiction persuasion. People who take every loss and every frag to heart... Time guys like you stopped drinking coffee to stay awake methinks... L

Thought for the Day:

Wasn't it always Turkey that everyone had loads of after Christmas was over? If so, wtf am I doing with all this bloody chocolate? Someone trying to say I need to gain weight??? grr... J

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