It's all about TF!
This article is a mirror from the original published column at
Barrysworld
.com.

Written by 155 & Rising
October 2, 1999

Urgh, it's amazing just how busy a bunch of OAPs on their day release can keep you. I swear if the dance instructor I'm working for atm pushes them any harder she'll kill them all. Every five minutes it's "I feel a tad feint, can I sit out a minute?" or "Can you ask her to turn the music down, I can't hear her over that blasted racket." Like sommit out of Dad's Army.

Anyway, my first order of business today is repaying a favour. Having abused her personal message board by using it's as a firm ground on which to have a spacky with my ex-Clan Leader Teardrop I thought it only fair to mention fellow xx fragger ^Qbabe^`s homepage. Slowly finding her feet in the world of Half Life and TFC mapping she's just released her first effort for public consumption, so wander by and give the girl some support.

As with my last update, I thought I'd spend a little time thanking everyone who dropped a line to say welcome back. A lot of people mailed concerning my game related rant yesterday, suggesting Valve's Team Fortress 2 would be closer to what I appear to be searching for. Abs of QuakeNation fame sums it up nicely.

TF2. Saw it at ECTS thanks to cro and bloody hell if it isn't perfect :) From what they said the commander will basically feel like he's playing an RTS but the ickle men and stuff will be real humans. That plus included voice comms and mist and many many other cool features (read my review on www.actionnation.com if u like) means this is a game I cant wait for.

Only flaw I can see is rather than having your man's AI making it a pain to do sommin you'll have some hot shot thinking he can take on the world not doing as you ask :) still at least you know they'd attack if engaged properly.

Now having been a long time fan of Team Fortress and to some extent Team Fortress Classic I'd heartily agree, TF 2 is exactly what I'm looking for, only there's one problem. It's programmers. Since the release of Half Life Valve have done nothing but disappoint me. Not just the p*ss poor netcode and it's spiking and warping and general slugishness, but also from the server`s point of view, watching as the BarrysWorld servers fold time and time again no matter what Ted or DBs did to their config. And the 70Mb server side patches were a joke in themselves. The fact they could release a product that needed 70Mb`s worth of work done to it... Now thse are the ppl that took Team Fortress from the public domain, promising to jazz it up and give us more features and graphical Oooos and Ahhhhhhs than we could wish for, but from their previous attempts it's so hard not to be cynical about it. So having replied to Abs explaining how let down I felt I was surprised to get this back...

Didnt get to see it as such (netcode) but I chatted with some of the coders and the things they mentioned where that a) the guy doing it wasn't just doing netcode as another thing on the pile like with HL b) They were using some NASA technology for prediction c) data sent had been lowered immensely so a shotgun went from 100bytes a shot to 3 and they generally seemed pretty committed to the whole thing.

I know how u mean I swore I'd never pay for another valve game after buying HL purely for TF before its announcement. I went in to chat to them ready to just have a go but they really seemed almost apologetic about the netcode and extremely enthusiastic about how much effort they are making to write the wrong. You prolly had to chat to them to see what I mean but there are few companies who can take "sorry but tbh the netcode in HL was shite" and simply say were really sorry it was a poor job as opposed to pulling marketing bollocks as certain people do.

Anyway we'll get to see when they release all these spiffy new changes for HL ...

Opened my mind a little that... Roll on the next Half Life patch I guess...

While I'm on the subject of code changes and game companies listening to their fan base, Redwood mailed me this morning after returning from play testing again at the id offices, and it would appear a lot of the changes to Q3a people such as Blue and sCary and ourselves had put forward have been listened to and taken onboard. The rail trail for instance is now much narrower and no longer looks like a badly drawn lens flare. J So hopefully I'm be able to worm some more information out of him later, so expect a further update tonight when I get back from work. Admittedly it was only when Rauper asked me for a Quake3Test duel the other day that almost went so horribly wrong for me, (and required me to a) sober up rather quickly, and b) relearn the game in the remaining two minutes of the match to catch up and eventually win...) that I realized how much I'd missed it. From a critics view point, (not that I'm biased at all, honest J) I`ve gotta say the netcode in the test, (snaps 30, cl_maxpackets 30 for ISDN and higher btw) was a breath of fresh air after the laggy and sometimes extremely poor Utdemo which we've all been forced to play on less local servers. (Madafish, Madafish beat us to serving for UT gamers =~) Still, after both the match and the mail from Sean it was nice to climb off the wave of UT hype once again and thinks perhaps id might still have something up their sleeve.

This Christmas, it seems, should be a blinder. J

Anyway, I'm late for work again, which is becoming a bad habit, so it's time I left. Hopefully I'll finish this off later with some more goss on the next Quake3Test or at least some of the changes to expect in the final. A quick request before I go... If any of you fellow xx gamers like ^Qbabe^ above have sites or projects or maps or anything vaguely game related you fancy showing off, drop me a line as I'd like to get a feature-thingy going at some point so`s not to lose track of the fem aspect of the column and let it degenerate into mindless woffling. (Like it hasn't already =) ) So click the link below if you've got anything to share and I'll make a point of taking a look.

Oh, and out of interest, if anyone is wondering why there's been no recent updates to the BwAdmin proggie, it's cos BW master brain Zarjazz has finally discovered the world of e-mail, and it's many pleasures and distractions.

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