Doom 3, Quest & Quake by Raven?
This article is a mirror from the original published column at
UKGamer.net.

Written by 155 & Rising
July 22, 2001

Well well well, that was different. :) Thanks to all for the welcome backs, especially to Geths, Arclight and Deuce for the nice mails and icqs. I'll pause to point out Arc's recent update on CPMA for those that missed it. Makes for a good read and having picked up CPMA during our regular sunday lan sesh's lately, I can relate to a lot of the positive bits he picked up on. Rail definitely feels homely for us sad Quake 2 types, and the air control is refreshing after 18 months of moving like a steam roller in VQ3. It's also nice to have the option of playing VQ3 physics 'CA style' on the Ra3 maps, without CRT's queer timenudge and config restrictions. Either way, Arc lives here and CPMA and the necessary gumpf can be found here. Enjoy.

The Edge as it was meant to be, but with a decent rocket launcher :) Recent showboat matches featuring such talent as UNR's Luke and 4K's Ray have proved what CPMA is capable of... demos are available at the official site...

So here we are. Apologies to all for the down time, I know a lot of people were trying to access the ThreeWave review after such good linkage, (ta to all, you know who you are) and it really was little more than sh*t luck that had the box crash that night. However, with the upgrades rocker's invested in over the past couple of days and the new line we're moving to tomorrow things should be a lot more stable from here on in. A couple of people asked where they can get what's been released of ThreeWave so far, and skipping fileplanet and it's exceedingly gay login system. You can find copies here. It's defiantly the way to go for league admins and so on, as it finally gives a decent range of styles for players to learn, rather than the mindnumbingly dull crap id churned out on the original cd.

So. July 2k1's almost over and we've very little to show for the time since I last graced html with my ramblings. The Quake III wave has been and gone with many people moving to the overly annoying CounterCamp to follow the CPL 'pro' trend, whilst others are even reminicising far enough back to take up QuakeWorld again. (With varying degrees of success, even on a Quake II map eh Mark :P) Largely tho, it's just evidence of how bored the Qummunity obviously is with Quake III. It's little surprise, id's habit of missing out the 'content' part of their games and churning out little more than engines was bound to fuck up when they went multiplayer only, as there's no single player game for them to mess up and the Qummunity to ignore. Between the handful of useful maps, (q3dm6, dm7, dm13, t2 and t4) and the eye candy there was very little there to sustain us. So when Team Arena flopped (I'd imagine because of the nervy price tag?) and mod developers struggled to deal with the myriad web of patches and network protocols it's left a bit of a vacuum at the end user part of the chain.


 

Widely avoided by the Qummminuty, Team Arena is actually hideously good fun, replacing the much missed CTF techs and giving us that earth shattering kamikaze to play with...

And what have we to look forward to? Doom 3? Hmm, single player only. No surprise then that Valve can get away with holding on to their redundant technology for so long. Would id really market themselves out of multiplayer gaming? Until a few weeks ago it seemed that way. Then this turn up. 'NEW GAMES FROM ID SOFTWARE' Not the most subtle of fish to throw is it. More followed, and so the id hype machine slowly ground up through the gears, fuelling a lot of speculation as to what was coming out and what it'd be like. And rather surprisingly you'd think, the big news sites kept relatively quiet, with PC Zone UK of all people first mentioning the 'Quake 4' phrase that other people quickly jumped on. But then it's always like that at this stage of product development. Friends of friends of web admins and component manufacturer technicians and so forth slowly bubble over and spill the beans as the truth passes it's way through the chain of 'bestest friends who you'd tell anything cos you're *almost* certain they wouldn't tell,' and in typical Chinese whisper style we get something vaguely resembling the truth at the other end. Quake 4? Quest?

Q3Tourney5; very dark and very green when it made it's appearance in the leaked Quake III IHV. Highly amusing, after the mindnumbing 12 player deathmatch we put it through, to find it classed as a duel map in the final release... Question is tho, will we be treated the same industrial leakage with Doom 3? :)

Well let's take a proper look at it all. Think back a bit, to the surprise .plan John Carmack made earlier this year announcing the move to develop Doom 3, the internal strife over the project and Paul Steed's untimely demise. At that time, it was rumoured Adrian and Kevin had been pushing hard for id to move into the mmorg sector and get their feet in the door before EverCrack completely cornered the market. More true now as it was then, with the big Lucas boys and Star Wars Galaxies not far away, the market for massively multiplayer is on the verge of consolidation, and if id is/were planning a move, it's important that they do so now. sCary's brief look at the new PR refers to Greame mentioning a project called 'Quest' at a recent industry event, sounding hideously similar to the original design brief for Quake, with a big fantasy theme similar to EverCrack and a static world for players to explore. Being that the arguments were so fierce over this not so long ago, I'm sure we can presume intentions regarding the project are still intact. Quest by id software at Quakecon? Hhmm....

But if id are making Quest, or a similar idea, why then this hype regarding 'Quake 4?' Largely because id aren't stupid, and multiplayer deathmatching is worth big money these days. Signing themselves out of that market after building it up so long would be countermount to financial blackjack. And following Carmack's ethic on affording to dabble design wise, it would make sense that if they're about to go out on a limb with mmorg, then they'll need some good money coming in to fuel the design time. Doom 3, despite probably being a huge hit when it's released, will cost shed loads in development, as both a new engine, and the huge single player story content will need to be conceived. I'm sure we all remember the huge wait for Half Life. Games that good don't come cheap, and for id to stand a chance in the story telling arena they need to spend the time getting it right. So money wise, Doom 3's prolly not the treasure chest they'll need. At least, not now.

So... Quake 4? Well, the title's a bit unimaginative isn't it. Methinks PC Zone went for the safe bet, but it would make sense. Quake, in all of it's forms, has been a hugely profitable franchise. Engine wise, a lot of the work for Doom 3 will have been done, so leeching off that and dumping the new game content together really won't take much time at all. After all, the complex single player scripting and game events that take so much time aren't necessary. Just maps, models, game types and weapons, all of which can be easily ported and resigned from the previous games. (Which a fair few cynics would say is exactly what they did with Quake III Arena :P) But then we hit another problem.

Manpower. And id, despite recent additions to the team, really doesn't have that much. Spread between Doom 3, over seeing Grey Matter's Return to Wolfenstein and we'll presume this new Quest project, the updates and maintenance to Quake 3 that made them so Qumminity friendly in previous releases has been sorely missed. Simple bug fixes that should take days end up taking months as the work load piles up and it's obvious they're stretched already, without taking more on.

Which suggests... external liscening? And as sTeve pointed out in his brief look at the new PR, this makes perfect sense. Having already experienced the supervisory role in many projects and expansion packs, and bearing such ripe fruit as Return to Wolf, the over-seer role fits them perfectly, and also brings fresh talent and ideas (if carefully crafted and moulded ones) to the series, which let's face it, it sorely needs. Quake 4 then, but by who?

sTeve mentions Nerve Software, the phoenix of the massively successful/financially unlucky Rogue, creators of the amazing Alice. And although it makes sense as the sympathetic option, the team at Nerve is still presumably small, and having only worked on single player recently, probably too rusty to take a project like that on without a gamble. Leaving....? And here we have it.

Quake 4, by Raven. Who I'm told have enough coders to raise a small army at the mo. :) Famous for the ultra violent, perfectly balanced and immediately complete Soldier of Fortune, they took multiplayer by the horns and kicked it up the arse, harking back to the days of Action Quake 2 and Duke 3D with ease. And then there's Elite Force, the severely under-rated Star Trek romp, which despite over use of hitscan, plays amazingly well, giving that missing 'cheese' factor back to deathmatch. The perfect choice then, to take on the Quake mantle and keep id's slot in deathmatching alive? Well I'd say so, and yes, I've been known to be wrong before, but on this one I'm fairly certain. id are no fools, and we all know Valve have kicked them about lately, so bringing fresh talent in to rejuvenate the series will prolly do everyone good.


"...your skills are insufficient...!" Pure Cheese :)

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