Unreal: Arena Anyone?
This article is a mirror from the original published column at Barrysworld.com.

Written by 155 & Rising
January 22, 1999

I'd be lying if I said I wasn't surprised by the amount of mail I've received since posting yesterday. Seems I've hit a nerve somewhere, as a lot of the replies I received reflected my own feelings toward Valve. That's not to say I haven't received any pro-Valve replies, but it does seem the general impression with Half Life is the same lingering disappointment I feel myself. Setting aside the multiplayer bias of most of the BarrysWorld readers, it must be said just about every mail praised Valve for an amazing single player game, but then went on criticize the lack of apparent thought that went into translating that single player excellence into an efficient, networkable engine. And at the core of most complaints, as you would expect, was Team Fortress 2. Which is fair enough, but as a couple of readers, including the original webboard poster pointed out, aren't we asking a little too much?

Well perhaps we are, perhaps we aren't. In a sense, Valve brought the critique on themselves by advertising Half Life so closely with Team Fortress 2, which in hind sight, was probably their biggest mistake. Had Half Life been advertised as "the ultimate in single player FPS" then I doubt anyone would've slated it at all, as comparing it to it's most obvious competitor, Unreal, it has no problems standing out. However, as soon as they linked the name HL with TF2, they built up people's expectations for the multiplayer side, and as a result, were bound to disappoint. Most ppl prolly wouldn't have minded HL dm being a bit lame if it wasn't for the TF2 connection and they'd wait for the next few patches to fix it the same way people did with Unreal.

Anyway, I'll leave this subject with a reader who I think sums it up perfectly.

>Basically there's a split in the FPS game community which I think is
>going to get wider, and its driven by the Single Player / Multi-Player
>divide. Most of the criticisms leveled at any game are down to how
>they play in either of these two sorts of games, and also most of
>the praises they get is because of the same thing.
>
>HL got good reviews because it was (more) plot driven than most of
>the other FPS games out there, but its DM games were crap. Unreal was
>the same. A lot of this was down to networking code, but that's by the
>by really - the problem is Valve and Epic weren't designing with
>that type of game in mind which is why they need patching afterwards.
>
>If a game is going to be good in Single Player then it needs plenty of
>plot, atmosphere, excitement and a gentle learning curve - all these
>will keep you coming back for more until you've completed the game.
>You need to be able to install it and play straight off.
>
>Now look at a Multi-Player game (DM, CTF, whatever). Originally (going
>back to Doom, Doom2, Duke Nukem (played that one a lot)) all you >needed were some simple DM levels and that was it. No-one had really >played DM game before so there was enough novelty there for it to >become successful, leading to Quake deathmatch and QuakeWorld.
>
>But if you look at the community today its become a *lot* more >sophisticated than it was even 18 months ago - Multi-Player games have >to be *highly* configurable (just see how many times people rebuild and
>hone their key/moust configs), the levels need to be very well designed, >and the weapons well balanced. Players are willing to sit down, practice >and develop their configs and skills, your learning curve is the other >players.
>
>Not only that but whereas in a single player game realism is quite
>important to draw you in, in a Multi-Player game this isn't rated so
>highly, or even at all. Being able to do bizarre mid air twists and turns, >ramp and strafe jumping are all important aspects of a Multi-Player game >and these aren't things that developers writing a Single Player game would >think about. Hell, if you haven't played Multi-player much, or listened in >on the community you wouldn't have even heard about `em (I hadn't until >the UNR jump centre).
>
>Take rocket-jumping. That was probably the first skill that appeared in
>the community which the developers hadn't even dreamed of, I guess >there are loads more. But now these types of features need to be there >for people to enjoy the game. For the first time in a long time, the
>developers *need* to be aware of the community and what they want
>otherwise the game isn't going to cut it.

In other words, had Valve designed HL with TF2 in mind from the ground up, none of this would have happened. Perhaps next time, they'll think with a little foresight, or hindsight as the case may be, rather than tag bits on as they go without standing back and thinking, "if we do this new thing, will the old stuff still work right with it?"

>As I said I think this split is going to continue and I doubt any game
>is going to be able to provide something for everybody any more. id are
>leading the way. Q3Arena is deathmatch only. Even the single player
>game is deathmatch. That way they are targeting what is probably the
>largest gaming community. And they seem to be listening to what they
>have to say, look at the questionnaire that Brian Hook posted, it
>asked whether ram jumping was important - course it is. You`d never
>see a question like that asked by a developer of a primarily single
>player game, they just wouldn't have thought of it.
>
>I`m not knocking one side or the other, although I'm all for team
>games rather than Single Player. Its just interesting to see the
>development in the community as more games are released, its cool
>to think that someone was write a game and then within a few months
>find that there are people out there doing stuff with it that
>you`d never had dreamed of. Not just mod development, but the
>skills of the players themselves.

Very deep Leigh, I'm most impressed. J

Speaking of the Jump Centre, 5000 hits in a day? Okay, what do I have to do and with who to get a column there? J

While I'm on the subject of slating software companies, as I tend to do when there's nothing better to talk about, (can you say, "vacuum?" hopefully one of these new commercial mods will be worth talking about J) what's the general feeling towards Unreal Tournament? Having seen Unreal advertised and released as "the Quake Killer," are we not now seeing Epic go at it a second time against Quake3:Arena? Is this nothing more than basic copying or are we seeing what the economic types would call "market variety," and "healthy competition?"

Anyway, I'm trying to get my head around the tracks on the new MOS album, as it appears most of them will be played throughout Ibiza`99 and at the moment, I'm scared senseless they're actually getting a bit repetitive J

Thought for the Day:

"Did you know you could spend 3 months in jail for lying down in front of a bulldozer?" Anyone remember those flyers? Well for those that do, shout out to all those who on this day in 1994, sat in the middle of the coffee house off Claremont Road and decided they were pissed off enough to do something about it. J

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