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Chicks Who Make Games - Stevie Case
Hey ladies
and gents, I am freshly returned from this years GDC (alright, it’s
been about three weeks) and I am happy to say that I had a great
time and met some great people who I’ll be telling you ALL about
(and hopefully be profiling soon on gameDiva). One of the best parts
of the show was getting a chance to meet and speak with this weeks’
gameDiva, the lovely Stevie Case. Stevie is not just your average
gaming gal but has been a part of the gaming industry for ages. She
now works as the COO for Monkeystone Games. So without further
delay, I invite you to read this weeks’ gameDiva and read about
Stevie and all the wacky stuff she has been up to!
GameDiva- Who are you?
SC- I am Stevie
“KillCreek” Case, Chief Operating Officer at Monkeystone Games, a
developer and publisher with a focus on handheld and wireless games.
GameDiva- How old are you?
SC- I am
an entire quarter-century old!
GameDiva- What do you
do?
SC- I am the glue. I do anything that does
not fit the others’ job descriptions. My credits for Hyperspace
Delivery Boy! (our first title on the Pocket PC) listed me as:
“Producer, Scheduling, Music, Sound, Whipcracker, PR &
Marketing, New Biz Development, House Mom, Kitty “ Being the COO
just means that I manage the day-to-day operations of the company.
That can translate to just about anything depending on the day. :)
Luckily I still get involved in the creative side of things as well
as the business side, which I really enjoy.
GameDiva- How did you get involved in the video game
industry?
SC- By accident, really. I got into
playing Quake in college, and long story short I ended up as the
first Cyberathlete with the organization now known as the CPL
(http://www.thecpl.com). As a player, I got to know a bunch of
gamers and game creators in Dallas, and I liked what I saw. With the
help of some great friends, I began learning level design and
started a small company with some friends.
GameDiva- What
is your favorite video game?
SC- Very tough call
there. I’ll give you my Top 4 favorites on the PC: Quake (classic,
of course), Grim Fandango, Tetris Attack (SNES), and Rollercoaster
Tycoon.
GameDiva- What is the first gaming system you
owned?
SC-The first machine I ever really played
games on was an Apple IIe.
GameDiva- Would you buy one of
the new gaming systems? If yes, which one? If no, why
not?
SC- Yeah, I would buy all of them! If I had to pick
one I would go with GameCube, because it has more of the kind of
games I enjoy.
GameDiva- Who is your favorite video game
character?
SC- Manny from Grim Fandango!
GameDiva- What is your favorite kind of video game
accessory?
SC- I love my new Mouse Bungee
(http://www.mousebungee.com/)! I am not normally big on accessories,
but this one rocks.
GameDiva- What is your favorite thing
about working in the industry?
SC- Going gold!
The wonderful torture of development, the 20 hour days, and the
months-long crunch mode all seem worthwhile in that short little
golden honeymoon.
GameDiva- Do you think the video game
industry is directed more at men then women? Do you see that trend
continuing or do you see it changing?
SC- Well,
the part of the industry I spend my time in is most certainly geared
towards guys, and honestly I don’t see it changing at a very rapid
pace. I wish I could say different, but unfortunately that’s the
kind of change that takes a looooong time. It also requires that
parents empower their female children. Our society still wants girls
to be pink, and boys to be blue. As long as it stays that way the
disparity will show itself in gaming and the high tech sector in
general among other pursuits.
GameDiva-Do you feel that
being a woman in the video game industry has helped or hindered your
career?
SC-Both. Any time some guys see a woman
in a man’s industry, they ask “Why does she deserve that job?” We
don’t ask this about guys, because they are all guys! We just assume
that a guy got his job because he applied and met the
qualifications. Women, however, are thought of differently. Most
peoples’ answers about why a woman got her job bring into play a
woman’s appearance, attitude, friendships, relationships,
personality. So as all women do, I suffer from many of these
assumptions made by people who don’t know better. That said, being a
woman is also a bit of a novelty, and has helped to get my name out
there and has lead to my introduction to many interesting folks.
GameDiva-How did you come up with the company and the
type of games to make?
SC-When we started
Monkeystone Games (http://www.monkeystone.com) we knew we did not
want to just do another standard game company. Mainly that was
because we were all quite tired of the whole multi-year dev cycle.
Big games require a ton of money and lots of managers and that was
the antithesis of what we were looking for. We just wanted to work
on games. Focusing on handheld and wireless games (and small games
for bigger systems in general) seemed like the perfect fit. It has
turned out to be just right for us. We get to explore all sorts of
genres and platforms from phones to the Pocket PC to the Game Boy
Advance and more. In the span of a few months we have worked on
everything from puzzle games to action games to party games. Our
first game, Hyperpsace Delivery Boy!
(http://www.monkeystone.com/products/hdb/) is a action-puzzle
hybrid. We are very happy with how it turned out. It’s a big
departure from all of our most recent projects, but it was a blast
to make. We will soon have a PC port of it, as well.
GameDiva- What is the weirdest job you have ever had
leading up to your work in the video game industry?
SC- Growing up I worked summers at my dad’s
summer nature camp for kids, first as a “Grub” (a glorified snake
cage cleaner and barn sweeper) and later as an instructor to the
kids teaching them about everything from spiders to the food chain.
My dad is a biologist, and because of the camp we always had all
sorts of animals around from lizards to turtles to prairie dogs and
even 15-foot long pythons. It was great! I have also worked at White
Castle flipping burgers, as an ambassador for the dorms at the U of
Kansas, and in tech support (I was in overflow for people who had
been on hold for more than an hour wanting help with their Toshiba
laptops). Yech. I once spent 30 minutes trying to explain to a poor
laptop-owner how to double-click.
GameDiva- What are your
favorite things that you have done in the video game industry?
SC-I don’t know that I could narrow it down to a
specific moment or thing. I think the thing I am most proud of is
persevering and continuing to learn and grow in my job daily. My
favorite thing has always been to defy the odds. :) So, for example,
right now I am learning to program (C++). That’s probably my
favorite thing so far, because it is the last thing people expect of
me. Well, people who don’t know me well, anyway!
GameDiva- What is your funniest gaming anecdote?
SC- I am trying to think of a safe one. :) Man,
there are so many! Ok, how about some weird facts? I got into Quake
through a college boyfriend, Entropy, who happened to be the guy who
lost the Ferrari to Thresh in the big tourney way back when (he was
robbed!). Also, of course, there is the whole Romero vs. KillCreek
battle from back in the day. Everyone told me that if I beat him he
would start throwing chairs through windows! About halfway through
the game I was losing, and someone came over to remind me of all of
the sexist things that would be said if I lost. Magically, a few
minutes later I turned it around. It was on DM2 in Quake, he was
hiding in the little button area near the lava floor. I saw him,
turned, and blasted him with a rocket. At that point the score went
from 16-2 in his favor to my win at 25-19. We have a video of me
making that kill. That single moment my life changed – and on film!
He was very nice about it when he lost!
GameDiva- What
advice do you have for other people who want to get involved in the
video games industry?
SC- Be a finisher. Anyone
can start a game, or come up with a game idea. That’s the easy part.
The initial spark may get you in the door, but you must be able to
follow through. The tough part is the actual execution and
completion. It takes dedication, perseverance, and skill.
GameDiva- What is the Arcade game you enjoy playing the
most? SC- Oh boy! Oddly, I really enjoy Police
Trainer. I always head for that first. I also love Tokyo Wars,
Samurai Showdown II (which is now quite tough to find), and Ms. Pac
Man!
GameDiva-Who do you think is the best-looking video
game character out there?
SC-I don’t put a lot of
stock in all that, so I am probably not the best person to ask. The
characters in Grim Fandango are so unique and colorful – I guess
I’ll go with them!
GameDiva- What kind of game would you
most like to see come out on the market?
SC-I
want to see more adventure games!! Especially if they are made by
Tim Schafer. :)
GameDiva- Anything else you want to tell
people out there?
SC- Get used to me. I am going
to be here for a while. :)
GameDiva- What is your
favorite thing to do when not working on video games?
SC- Hang out with my wonderful boyfriend, John.
He is tons of fun and he always makes me smile. He is absolutely the
nicest, kindest, most gentle guy I’ve ever met. Right now we are
having a blast playing Ghost Recon and watching old X-Files on DVD.
Now before I sign off, I wanted to tell you guys that I am
happy to brag that I have been profiled on SiliconSalley.com, a
great site about and by women in technology. Drop by the site at http://www.siliconsalley.com/,
read what I had to say, and then come and let me know when you think
of the profile. Just email me at gamediva@thrustmaster.com
with any and all of your comments (and kudos, I'll accept those
too!). That’s it for this weeks gameDiva…what did you all think? I
want to thank Stevie for being one of the gameDiva’s and being so
enthusiastic about taking part. That’s it for this week. I am off to
sleep off my jetlag and take it easy. Drop me a line and let me know
if you have any suggestions for future columns or if you want to
volunteer to be one of my gameDiva’s! Tune in next week for an
exciting profile of one rockin’ cool gaming journalist!
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