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HellKitten
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Quake-r State
When online gamers rallied to defend a female player from
harassment, they learned there's more to life than pixel gore.
Written by Andrew Leonard
March 8, 1998
HellKitten aka Natasha Harris, never knew what hit her.
Harris, a former model and avid devotee of the computer game
Quake, had posted some pictures of herself on a Web page. But
last September, her public exposure backfired. One anonymous
correspondent sent her a pornographic picture with her head
spliced onto someone else's body. Another gave her a virus
that reformatted her hard drive. But worst of all for Harris,
a big animal fan, was the photograph of a mutilated dog. That
was over the top.
Harassment of female Quake players in the
overwhelmingly teenage-male Quake "community" isn't exactly
unusual. But the severity of the abuses directed at HellKitten
prompted some players to organize a movement
advocating responsibility and good behavior: the Quake
Community Green Ribbon Campaign.
Why the ribbon? Well, on the Web, no
campaign can be considered complete if it lacks a ribbon icon
for easy Web page festoonment. Blue ribbons, green ribbons,
black ribbons -- there's even a Web page Ribbon-O-Matic
service that will allow would-be campaigners to design their
own new ribbon on the spot.
But the Quake community's adoption of the
color green was laced with a wacky dose of irony. Quake is a
shoot-em-up computer game devoted to extreme violence -- so
much so that it has even spawned its own slang word, "gibbing,"
to describe the act of blowing up an opponent so that body
parts fly in every direction. But the Green Ribbon Campaign
already existed before the Quake community joined in: It was
the brainchild of Zondervan, a Christian publishing house
whose authors include, among others, former Vice President Dan
Quayle.
Zondervan's promotional literature for
the campaign warns that on the Internet, the principle of free
speech is "being used and used irresponsibly as a smoke screen
to communicate in a vulgar, profane, violent and insulting
manner." But in Quake, isn't profane violence a way of life?
How in the world did a community that specializes in gibbing
and fragging each other come to endorse a Christian-sponsored
campaign preaching responsibility and self-restraint?
One answer might be that Quake players
are using the campaign to help them draw the line between
entertainment and real life -- to make useful distinctions
between violence contained within the pixels of a game and
violence directed at real people. But even more intriguingly,
if reports are true that the Quake community is toning down
its adolescent act, the Quake Green Ribbon Campaign suggests
that there may actually be some substance to the very idea of
an online "community" -- even one so loosely defined as the
set of "all people who play multiplayer Quake online." Posting
a ribbon icon may be an absurdly easy gesture to make, but it
is a dose of activism, nonetheless.
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