INTERVIEWS:
2001.05.20 - "milla"
AKA: Bennett, Camilla. chiQ DOB: 1971.07.12 LOCATED IN: Born in Västervik, Sweden, raised in Napier, NZ, lives in Wellington, NZ INTERESTS: Skinning, computers, pool, skiing, reading and writing fiction, animals SKINS INCLUDES: Hades' Orphan, DecimatioN, Hades' Minion: Awoken (more versions to come) ALSO PRODUCED: : I'm part of a team, but we're not currently disclosing the project to the public. DESCRIBES SELF AS: Erm...lifestyle gamer, skinner, geek...I have cats and sometimes I like to wuffle - what kind of question is that? ````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````
How did you first become interested in the Quake series of games?
My boyfriend...same old, same old :)
He showed me QW and I spent about a year trying to overcome my motion sickness issue, before becoming hooked on Q3test.
What made you decide to try skinning for the first time?
Paul Steed, an acute case of fatal cats' disease, and a need for a creative outlet. I'd met Paul at the Sydney launch of Q3, organised by a friend. Steed and Tim Willits came down under and after the launch we all went out for dinner. Paul's quite the showman and gave me a pretty good impression of the fun of creating game art. I got home, and on and off over several months messed with existing paks and skin targas. I worked it out, made some really bad recolours, and released my first full skin pak, Hades' Orphan, which is currently under the brush again, in August 2000.
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Three
versions of Milla's first and favorite skin - HO (Now
"H2O") | ||
How did you find out what was involved?
I didn't. I guessed intelligently and experimented until I succeeded in building a working pak. The artistic side I get help with for each skin separately on the Polycount board, but the rest was all trial and error. This is why I don't use shaders at all - I don't RTFM where skinning is concerned :)
How did you find out about .pk3's just being thinly disguised .zip files?
You know how under windows you get the 'open with' dialogue with the executeables of the software on your PC listed alphabetically when you try to open a new files type? Well think about where on that list Winzip lies...tried them all :/
What was your first ever skin?
Released? Hades' Orphan. She's my benchmark I think - I'll redo her at regular intervals, and I think she'll be the last skin I put out for Q3 as well, in her final incarnation.
Where did you find the inspiration to produce that skin?
Um, my head : Ž
Sorry, I got a huge amount of feedback and help from those who contributed to my first thread on Polycounts bulletin board, but the actual imagery is, really, all in my head. I'm not sure what influences I have as they're all unconscious, but they just flow once I decide on the character's background.
HO is a member of Hades' personal guard. I saw the guard as having very ornate, formal uniforms, being the protectors and escorts of the lord of the afterlife and all. The reality of that uniform wasn't so much designed as grown. It just came out of my head. [I'm so eloquent aren't I?]
What techniques did you use to produce it and what software did you use?
I used Adobe Photoshop 5 and a Wacom ArtPadz II. I used blur, normal paintbrush, dodge and burn paintbrush, and colour paintbrush to produce the skin, and, to my shame, the default HO skin as a base. On the revamp I'm using the mesh to work off.
Were you happy with the results?
Yes, though that only lasted a few months. By the time DecimatioN was done and I was working on Hades' Minion I was looking back at the other two skins and cringing. You can see HO's painted over Scott's work, and they're both so unpolished.
Could you roughly describe some of the techniques you've learnt since you produced that skin?
I've learned to use layers as blends to create textures within surfaces, but really my methods are still based primarily on traditional brushwork. I do paint my skins, literally. There is very little in the way of filtering or photosourcing.
Which of your skins is your favourite?
Right now, H2O. My favourite is always the skin I have under my stylus at the time :)

Before and after
shots of HO and H2O - For a better view of H2O click here.
Which is your favourite skin by another artist?
GrimSheep's Mnemesys
Have you e-mailed any of the artists of skins you've liked to tell them how much you like their work?
Yes, though if I see the skin in development on the various boards I post there instead.
What do you find influences your style the most and do you feel it is distinctive?
My style? I don't know if I have one. I've never really thought about it. HarlequiN, do I have a style?
My influences would be things I see during the course of my day. I don't tend to deliberately draw from anything in particular. I don't like tribute or fan skins, so I don't mimic other skinners' work or characters from film, etc. I basically decide who the charcter is and it just comes to me, so despite the fact that everything is derivative of something I can't tell you what my work is shaped by specifically.
It's hard to answer this one as I haven't done a lot of skins and I haven't been doing this for very long.
Harley Note: Milla certainly does have a style, as you can see from these images, she's also been doing this almost as long as I have ;)
How long does the average skin take you?
Between 20 and 60 hours, depending if there are colour variants or not.
Do you find the way Q3:A models have their meshes laid out to be a hindrance to what you create?
Not at all. There are of course some models that have been mapped oddly or that have impossible geometry, but the implementation in general I find excellent. Then again I don't have much basis for comparison. I've only done the skins listed above and they're all for Q3.
Do you feel that modellers should include JPEGS of the skin meshes with the .zip to aid skinners in their work?
Definitely. Unless a modeller wants to see a series of derivative evolutionary stages for their model they should give skinners the means to work with a clean pallette. I only work with id models at the moment as the meshes for them are available freely and I refuse to work of someone else's work now.
Have you had any accolades or strong feedback about your work?
I get next to no feedback from users. I think you can count the mails I've had on one hand. I get a lot of encouragement and criticism (which I take full advantage of) from the skinning/modelling community, and have received a few very flattering accolades for my work. I think that my work is enjoyed more by those who can see what I put in more than by those wanting a pretty character. Perhaps my technical ability outweighs my mass appeal too much.
Harley Note: Milla's pretty forgetful, among her accolades are a Polycount Top Pick for "HO", A QBranch Silver and Gold Star, A QBranch Skin o' the Moment and a Monsterhouse Silver Medal :)
How did these make you feel?
I love doing this and I think even without the feedback I'd keep skinning. The process of producing a character is the best bit, but the awards have completely buzzed me out one after the other, and I've experienced a very pleasant sensation of 'perhaps I'm not wasting my time releasing this stuff' from the few user mails I've had. The community response has been the most overwhelming, both in the form of the awards and the critiques I get in my dev threads. Getting such positive and useful remarks coming back from the people who do what I do is incredibly encouraging and motivating.
What drives you to produce game skins?
The pure joy of painting them, the hope that I'll reach a level of skill where someone will hire me to do this, the satisfaction of seeing my skin in the player selection menu. The most powerful part is the pleasure I get from doing the work though.
Do you still feel as motivated to produce skins now as you did when you started?
More so. I still love it, if anything I love it more now than in the past. I've discovered I'm good at it, so I'm beginning to think I could actually build a career based on the thing I enjoy doing most. I just love the learning and the progression I see from my first works to the ones I'm developing now. That's all very compelling.
Do you feel it is easy to get started as a skinner?
No. If you don't enjoy the process you'll find it becomes hard work very fast. If you're not willing to take constructive criticism you'll be completely put off by the frankness of your peers. If you're not willing to scrap hours of work and start again you'll always settle for less, and that takes a lot of motivation out of it. For me it was dead easy, but then I combine all the elements a person can have that are conducive to getting into skinning. I was born to skin...
What do you feel are the greatest mistakes made by new skin artists?
Painting over existing art, as I did, not taking in and applying criticism, not taking the time to learn - shortcuts don't hold water in skinning.
What do you most respect about other skin artists?
Their willingness to take an interest in the work of others, help make it better, and applaud a worthy finished product. It's the humility and generousity of the majority of seasoned artists that has made the biggest and best impression on me.
How do your Friends and family relate to your hobby?
My partner, BaM, is incredibly encouraging and gives my work and my ambitions for it his unconditional support. My family are a little confused by it I think, though they're quite admiring of what I produce, and they are getting more accepting of the idea that I want to make a career of it. My friends are quite fascinated I think. They're mainly gamers, so they are a few steps ahead of my family from the get-go.
Have you any other work, other than skins, that you would like to show?
Yeah, I've got a picture I made from a pattern with the smudge tool alone, which was a weird little challenge I set myself, and my latest character design has become a painting - I'm quite proud of her.
![]() Lilly |
MILLA, thank you very much for your time.
You can pop in and give milla a visit - her site is chiq.net.