Team Epochalypse Interview

Interview originally published at Mpog.com

Epochalypse, the developers of the recently released Malice, are a team of very creative and talented men from all around the world. Tan Sian "Bubbah" Yue, from Holland; James "Lando" Anderson, from Australia; Lucas "Pope" Pope, from Virginia; Dan "Whodini" Janis, and Ed "Scope" Cope, both from Texas; and Aaron "Gambit" Webster, from Canada. I recently interviewed them through e-mail, and asked them to share some of their thoughts about the huge success of Malice... among other things.. :)

[Peachies] Let's start with a little background.... How did you all get together and form Epochalypse?

[Bubbah] We actually got together to do a racing game, sorta...heh...hope we will eventually get down to that...The only thing that's still left from THAT idea is the main Character's name: "Damage", and the city scape cutscene where the Chinook flies over.

[Pope] here's my quick version: i emailed bubbah to offer help on the multimodels project he was doing with lando way back in jan-feb 97 (i think). at the same time, gambit approached bubbah about doing a quake TC. After finishing multimodels and the anaconda quake promotional thingy, bubbah asked me if i'd want to be a part of a new TC team; he wanted an original, futuristic TC with lots of cars and guns. We all agreed it was a good idea, and gambit got whodini on the team. the idea changed quite a bit (no cars), and we realized we needed more level help. bubbah had worked with scope before, and we all liked his work so we asked him to lend a hand.

[Whodini] Oh god... what a question. Well... Gambit approached me through email... after seeing one of my quake levels. That's how I got involved.

[Gambit] Ok, it started with me trying to put together a team for an Aliens TC. I mailed all the modelers, and 2 level guys. Fortunatley Bubbah (the best modeler) was interested in working with me. Whodini had the best level I'd seen to date and thats why I mailed him. The only problem was Bubbah wouldn'y do an Aliens TC (because he already knew some guys that were doing one, and for copyright reasons). So then we started to make a car game when Lando and Pope hoppen on board. The car game didn't ammount to anything and we made Malice.

[Scope] Well, I was the last member to join the team. The project was already well underway and they needed to add another level designer. Having worked with Bubbah previously on the Blarg project, I guess he thought I would be a good addition.


[Peachies] And where did the name "Epochalypse" come from?


[Bubbah] Gambit, he thinks up most of the "Important" names, like "Damage" and "Epochalypse".

[Pope] gambit's idea I think.

[Gambit] Well, thats me again :). I took the word EPOCH which means fundamentally the beginning of a new era, and APOCALYPSE which is the absolute end. It's kind of an oxymoron and it ended up being "The beginning of the end".

[Scope] Good question. One day we decide we needed a name. A week or so went by with no real good ideas. I think it was Gambit who originally came up with the concept. We batted around about 15 different spellings of the name and finally decided on "Epochalypse". The only drawback to the name is that some people may confuse us with the Apocalypse project, but I think the spelling is different enough to eliminate most of the confusion. The real genious behind the name is not the name itself but the awesome logo that Gambit came up with.


[Peachies] You guys are from all over the world! Does the distance between you make it really hard to work on projects?


[Bubbah] Funny you should mention this...heh...Before Gambit flew over, Pope (who was already here) and me would joke about how we were gonna beat the crap outta Gambit for being such a complete DORK most of the time (over e-mail). Then when we finally met him in person he was quite the opposite. And we decided to let the man live...heh. I guess the point is that it's hard to tell what a person's character is really like over e-mail. And yes, the distance between us sucks.

[Pope] yeah, definitely. recently, IRC has helped things a little bit, but _nothing_ beats being in the same room. converging in one place did wonders for speeding up the process.

[Gambit] Yes. The different time zones are an ass-pain, and having to communicate via e-mail and IRC is difficult. We need to be sitting in the same room I think.

[Lando] Yeah. It was quite a challenge juggling files around like that. Many items got lost or mixed up in the process. Not to mention the 10 or so hour delay after asking a fellow team member a question.

[Scope] Ahhh ... the wonders of the internet. Sure, it's harder than if you're all sitting in the same room but since most of us have other pursuits, we wouldn't have really been able to work together all that much anyway, even if we all lived in the same city. However, the entire team (myself excluded) did gather in Holland for a month-long stretch during the summer so that helped speed up the completion of the project considerably.


[Peachies] Do you all have unbelievable phone bills?

[Bubbah] Define "unbelievable"...

[Pope] I have a $130 phone bill from one call to lando (US -> australia). and that was made after malice was finished, on a sunday night. lando talks forever.

[Whodini] Probably just Bubbah. .... and I think Lando and Pope are headed to "The People's Court" to settle a dispute about a phone bill.

[Gambit] Nope. I have free local calls! $30 a month for internet.

[Lando] Heheh... POPE? (Luke and i had a small phone "thing" going for a while, but after he spent $150 US on ONE call from Virginia to Australia, i think the phone thing received a quick bloody death.)

[Scope] Errrrm .... I have yet to talk to a single team member on the phone. Hell, Whodini is a local call and we haven't even talked "live" yet. You just get used to communicating via the internet.


[Peachies] How did Epochalypse hook up with Quantum Axcess?

[Bubbah] Embrionic Pete e-mailed me and was looking for a modeller to work on a Quake2 Total Conversion for QA. We had a secret website over at Viewpoint Datalabs (heheh...something even the guys at Viewpoint didn't know about...heheh), with Screenshots and stuff to help the team communicate ideas and log our progress. We'd already worked some 5 months on the project, so we had quite a bit to show. I gave Pete the adress and the rest is history.

[Pope] through Embrionic Pete. i think bubbah had done some stuff with NAWC when pete was there.


[Peachies] The response to Malice has been awesome, to say the least! In one word, how does that make you feel?

[Bubbah] Marlboro...

[Pope] rosy

[Whodini]  Sick. :> hehe ... YOU figure it out.

[Gambit] Well...unfulfilled cause most people still don't know who we are, and they think QA did all of it.

[Lando] One word doesn't give much... but... i'll say: "Satisfied"

[Scope] You know, it's kinda funny. When I was releasing levels to the public domain, I would get e-mail from all kinds of people congratulating me on a job well done. That kind of personal touch is a lot more rewarding than a bunch of impersonal reviews, no matter how positive they are. So, for those of you reading this, there's a message here; next time you wander across a great quake page, level, mod, or anything else make sure to drop the creator an e-mail thanking them for their efforts.

[Peachies] Malice... what a great title! Whose idea was it to use "Malice"?

[Pope] it was actually QA's suggestion to use that name. we planned to call the game "Damage" but there's already a PC title called "Heavy Damage", which was too close for QA's comfort.

[Scope] Hehe ... well, Malice was not the first choice. The game was called "Damage" for most of it's development. Due to copyright problems, Damage had to be scrapped and, after going through about 100 possible names with a similar theme, the boys at Quantum Axcess came up with Malice.


[Peachies] I hear you all made a trip to Holland to work on Malice... how was it? and was that the first time you'd all met each other?


[Pope] holland is absolutely incredible. too many cool experiences to list. amsterdam is twice as cool as everyone says it is. it was the first time we'd all met in person. very weird waiting at the airport for some guy you've never seen. and using people's nicks in person was a little strange at first.

[Whodini]  Yeah. It was...... hmmm.... an Eye Opening experience. We all kinda thought we knew each other right up to that point. Man were we WRONG. heheh

[Gambit] It was really aweseome in Holland...except for eveyone spoke Dutch which I have to say is the most horrible language I've heard. When I got to the airport, I spent about 15 minutes walking around with a heavy suitcase. I repeatedly kept looking at three guys sitting in chairs about 50 ft. away (Bubbah, Pope, and Rene Post)...They eventually came and got me...heheh

[Lando] Yeah, the work we did in Holland was amazing. When we all got together in the one room, after being on different continents, the ideas and progress attained a whole new level. I only wish we could've stayed longer, to put in MORE cool stuff. Oh yeah, and the chicken kebabs were AWESOME!

[Scope] An noted above, I was the only team member who did not make it to Holland. I'm the old man on the crew and could not get away from my real job long enough to make a trip overseas.


[Peachies] There's an old saying that goes something like.. "you are your worst critic." Based on that, are you satisfied with Malice... the finished product?

[Bubbah] oooh, trick question...watch your step guys....

[Pope] yup

[Whodini]  satisfied. That's a weird concept. I don't think so, personally. I get a little satisfaction knowing that we started _and completed_ a game. But as for the game itself... that's different. When I look at it, I only seem to see the things we had to leave out... or the errors and inconsistencies that are in there.

[Gambit] No...I shouldn't say anything else. :)

[Lando] Yes, because we all know malice is pretty cool, and the gamers (yeah, you guys) seem to like it alot as well. That alone creates the satisfaction which makes it all worthwhile. However, there is alot of things in malice that i know could be better. I also know that epochalypse is VERY creative, and our limits were in no way reached with malice.

[Scope] Well, you can always do more but I think Malice can qualify as a product that was not rushed to market unfinished. The major pressure was to release a quality product before Quake 2 and I think we did that.


[Peachies] What is the one most spectacular thing you each could say that makes Malice stand out among other TC's?

[Bubbah] The rats...heh...anyone notice how they sneak up on you when you aren't looking? Curious Critters...

[Pope] I personally think it's the team that made it. creating something like malice is not a one shot deal; it takes talented people who have something to prove and no reservation. we wanted to create something that was worth buying; something that wouldn't need hype or publicity to be successful. with so many add-ons available for free on the internet, it's difficult to justify a commercial add-on. instead of just doing a few new levels, and hacking in a new monster or two, we all decided early on that malice would be something special, a new experience worth spending $20 on.

[Whodini]  Attitude. You could say it has cool monsters... or you could say it has neat "toyz"... or cutscenes, or whatever. All of this is really good stuff. But I think above all else Malice just has a lot of 'tude.

[Gambit] Just the overall quality of everything in the game. It's unmatched by any TC group.

[Lando] I just LOVE the illumination on the dancer skin from those disco floors. (credits to Whodini n Pope heheh...)

[Scope] Levels d3 "A Rat's Life" and d12 "Takahiro Laboratories" really make the game stand out ... oh, sorry, shameless self-promotion there. Actually, I was blown away with the quality of some of the stuff that Lando, Pope, and Bubbah came up with. The character animations, cut-scenes, sounds, and music stand out in my mind as features that are as good as you will find in any game.


[Peachies] Malice servers have popped up all over the place! Have you guys played on the servers?


[Gambit] You know I have!

[Lando] Not much. Being in Australia there AREN't any/many? Malice servers around. :( Heh, AND i'm too afraid of meeting Pope on one... and him pitching rockets at my face with endless comments like... "Nice catch!"

[Scope] Yah ... I frequent the servers every once in a while. I've found that I usually get whipped without my rocket launcher and quad but it's still a blast. I think Malice really shines as a 1 on 1 deathmatch experience, where as Quake DM makes for better team play given the need for strategy presented by certain weapons and power-ups.


[Peachies] I've also seen Malice Clans or Corporations in the making. Does Epochalypse plan to have a clan of their own?


[Gambit] I really hope not. I got used to playing with a ping of 50 in Holland, now I'm reduced to around 400-500. I suck now!

[Scope] I don't think so. We're all over the world and most of the team uses a standard modem connection so it's hard to find a server that we would be competitive on.


[Peachies] How does it make you feel fragging everyone at this awesome game you all created?

[Gambit] Read above :)

[Lando] Heh, no one knows the Atom Smasher like i do :) I know how it works, and i know how to get the best out of it. Lookout! (Firing into a room with 4 or so clients, seeing them trying to run, to escape... so futile. OH YEAH. That's what the BAG is all about)


[Peachies] What is your Malice weapon of choice... and why?


[Bubbah] The hellfire, definately...Love the implosion sounds and sprites.

[Pope] the double barrel shotgun. gibs in one shot.

[Whodini]  There can be no doubt... it's the mortar gun. (YES!) It's a love/hate thing tho. You know what I mean I'm sure... if you've used it

[Gambit] Vert-barrel, POWERFUL at close range..and easy gib. If you have a low ping and good aim, you can't go wrong.

[Lando] I change from time to time. But here: either the HELLFIRE or the VERT-BARREL. Having a vert-barrel and a hoverboard is a most LETHAL combo. Cool for up-close attacks.

[Scope] Chaingun due to the need not to reload all the time. My second choice is the missile launcher. Although not as deadly as the Quake missile launcher, it still has that quick-kill ability.


[Peachies] The Malice soundtrack is awesome! Did you all work together on that?

[Pope] the soundtrack is completely lando's baby. actually, i didn't hear it until i got my boxed CD in the mail. the music totally floored me. all through development, malice was music free; i had trouble imagining what would fit right. lando's tracks are perfect.

[Whodini] The soundtrack just fell out of the sky, didn't it ?? Oh no... that's right... now I remember. Lando made it. little australian freak that he is. heh good music tho !!

[Gambit] Nope, The awesome tracks are totaly Lando's.

[Scope] Lando is the man! He did the whole thing all by himself.


[Peachies] What about other sounds? Do they all come from the mouths of Epochalypse? :)

[Bubbah] You betcha...heh..If you look hard enough in one of the pak files you get to hear Whodini cussing and swearing trying to say his Bossman lines.

[Pope] I voiced the torcher, lando mouthed damage (along with a whole slew of other sfx), bubbah's the swat man, gambit's the rioteer, and whodini tore up the voice acting scene with bossman.

[Lando] Heh. yeah, I did the RAT.

[Whodini] NO COMMENT. ahem (/me practices his lines... "Steal me the plans for the secret technology from tAAAAkahiro - F*CK !!!!!")

[Gambit] Yeah some...but I'm not going to be the one who cheapens the game. :)

[Scope] Sounds were mostly made in Holland and, since I wasn't there, this question is best answered by others.


[Peachies]
Oh! And Damage.. heh.. I hear the women love his voice! Who *IS* Damage?

[Bubbah] Musta been that pinch of Australian accent in Lando's voice then...heh.

[Pope] lando... with a one octave drop. his voice is normally really high and squeaky.

[Lando] He's this muscle bound, large, tanned guy we got in. Pretty cool honcho. Sorry, he wanted his identitiy to remain anonymous.

[Whodini] Hmmm.... Damage's voice just fell out of the sky, didn't it ?? Oh no... now I remember... hehehhe LANDO !!!!!!!

[Gambit] Heheh, Thats Lando again...when he's on a box of Contact-C.

[Scope] Will the voice of Damage please come forward ...


[Peachies] Ok... the question everyone wants to know... where does Epochalypse go from here?


[Bubbah] Very tricky, hard unfair question Peachie...Ask us in about a year ;)

[Pope] we're starting up another project. something a bit off of the 1st person shooter path. try to remember us in 8 months.

[Whodini] Back to the proverbial drawing board.

[Gambit] We make another game (TC I guess) for Q2, that will kick Malice's ASS!

[Lando] Well, it's hard to predict, but we are still working hard. Our next title... Hmmm... it's classified. But eventually i think we would all like to have top of the line titles coming out quite regularly. (If that's possible)

[Scope] Well, we're working on a DM pack and a few other small projects to support Malice. The plan is to develop another 3d game in the near future but, since nothing is in concrete yet, no details are available.


Thanks again, guys!!! I'm sure we'll be seeing more of Team Epochalypse in the near future!

-Peachies


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