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  Saturday, November 26, 2005 New Brunswick Weather


As published on page A1/A2 on April 13, 2005


Animated Women
New video gamers
GAMING SMARTS
Click to zoom (THE DAILY GLEANER/RICHARD DUPLAIN PHOTO)
Centre for Arts and Technology student Tiffany Baxter, left and Lauren McIntosh, campus manager, explore the technical aspects relating to video game production.
RICHARD DUPLAIN
The Daily Gleaner

Playing and design ing video games is no longer the exclu sive domain of males and one Fredericton student hopes to one day make her mark in 3-D game designs.

Tiffany Baxter, 19, of Amherst, N.S., is in the animation and visual effects artist course at the Center for Arts and Technology on King Street.

"I don't know why few women enroll in this course but I'm having a lot of fun," she said.

Baxter said she'd like to go to work for Disney or Pixar and help develop movies similar to Shrek, Toy Story or Finding Nemo.

"This is a very fascinating field of study," Baxter said during a break from her studies Tuesday. "I've always liked animation, including movies and cartoons. Someday I'd like to work for Disney."

Baxter is well established in her 68-week course.

"I've completed the initial foundational courses in 2-D and 3-D animation," she said. "This year I am studying more about 3-D and synchronization as well as classical animation, character design and story boarding."

It's an unusual field for females, Baxter said.

"Perhaps it's not the typical role for females because it is similar to engineering or computer related science," she said.

The school's campus manager Lauren McIntosh said post-secondary programs in digital animation are gaining popularity. She said those courses are not traditional yet they are creatively challenging and feature hands-on classroom settings.

"We're definitely seeing an increase in the number of girls enrolling in our animation programs," McIntosh said. "I think girls understand they have a unique opportunity to stand out in the digital arts industries and offer different points of view or perspectives that would work for women."

McIntosh said roughly 40 per cent of gamers are now females.

"Now that women are getting more into gaming, the stereotype of the gamer is changing," Baxter said.

"Creatively women pay more attention to detail," Baxter observed. "And we can create heroines that are more identifiable to the girl gamer and heroines have more personality."

Baxter encourages young women to consider careers in digital arts, but she said it's not a simple course.

"You need to be committed to the course and you should have a passion for it," Baxter said.

"There's a lot of training and instruction and the teachers are very well versed in the subjects," she said. "It's a heavy course load with a lot of lab and practical work exercises."

Michele Wilby, the school's program adviser said she sees an increase in the interest level expressed by young women.

"Females always played computer games and now they want to help create them," she said. "There are many doors open to women in this field."

Wilby said animation and visual effects were once thought of as an exclusively male arena.

"That has all changed," she said. "We are dealing with a younger generation and the stereotypical views of the past don't hold anymore."

Wilby said as more and more women become interested in the field more talent is being discovered.

"We are seeing a lot of hidden talent," she said.

"Women have a different point of view," Wilby said. "Historically we haven't seen games designed for women but now both men and women are collaborating on various projects and they are developing games that aren't gender specific."

The Center for Arts and Technology is a network of affiliated colleges with campuses in Fredericton, Kelowna and Halifax.

The centre is Fredericton's only post-secondary institution offering a wide variety of private occupational training organizations accredited programs in digital arts and information technology including recording arts and 3-D animation/gaming and others.



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